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Shapes

  1. Add EventSystem.
  2. Inside of Main Camera create an empty GameObject (rename to LineParent).
  3. Inside of Main Camera create a Canvas (DotsCanvas).
  4. In Canvas change Render Mode to "Screen Space - Camera".
  5. Set Render Camera (add Main Camera).
  6. Create a Canvas (PenToolCanvas), place it between LineParent and DotsCanvas. Set Render Mode ("Screen Space - Camera"). Set Render Camera (add Main Camera).
  7. Inside of PenToolCanvas create an Image (PenCanvas), stretch it, change its color.
  8. Inside of PenToolCanvas create an Image, anchored it to a left up corner, set its position (50, -50), change its sprite.
  9. Create a new script (PenTool). Add logic. Add it as PenToolCanvas's component.
  10. Create a Prefabs folder.
  11. Inside of DotsCanvas create an Image (DotPrefab). Change its sprite, size, color, etc. Place it into the Prefabs folder.
  12. Delete it from DotsCanvas.
  13. Inside of LineParent create an empty GameObject (LinePrefab). Add it a LineRenderer component. Change its size, width, matherial (Default-Line). Place it into the Prefabs folder. Delete it from LineParent.
  14. Open LinePrefab, add a new script (LineController).
  15. Add a new script (PenCanvas) to PenCanvas. Add logic.
  16. Add a new script (DotController) to DotPrefab. Add logic.

Lines

  1. Create a new C# script (Lines), add it to Main Camera. Add logic.
  2. Create a new Material, assign it a color. Add it into script.

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How to create a graph in Unity. Besed on CodeMonkey and BLANKdev tutorials.

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