Maya Plugin for generating Hydrology-conformed rivers on arbitrary terrain mesh.
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The Plugin is based on a SIGGRAPH2013 paper, the original paper dealt with a bigger problem of generating an entire terrain from river network. To render its final terrian, the authors adopts CSGs to represent terrain patches, which we think could be a problem.
However, we found the idea of generating hydrology-based river networks given the terrain could be interesting, so we did it! It becomes this project. We wanted to do it in Maya since we are familiar with it, and various Maya tools are also helpful along the way.
This GitHub Repo contains source files and a generated plugin file Erode.mll
, if you want to regenerate, you could
- build it in Visual Studio 2015 by opening the solution and build
- after build, the plugin file Erode.mll would be generated under the folder
- open Maya2016, browse to the folder and load the plugin
- use the plugin as showed in the YouTube link above.
If you want to use it in another Maya version, you could do it by modifying the project property and redirect the lib and include to your local Maya developer Kit folder and rebuild as above.