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panic on macOS w/ Apple M2 #80
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Following, I'm getting the same panic on an M1 while trying to upgrade to Bevy 0.12 |
1. Update Bevy to 0.12 2. Update related deps ( ggrs, bevy_ggrs, matchbox, etc. ) 3. Log warning if winit cannot find main window to avoid panic - I don't understand why this changed see below. 4. Switch to `1.72` toolchain due to Rust compiler regression. ### Winit Panic Some new issue was introduced with the Bevy 0.12 upgrade, this line started panicking, so we just log a warning and abort if we can't get the primary window. https://github.com/mikeder/turtletime/pull/3/files#diff-42cb6807ad74b3e201c5a7ca98b911c5fa08380e942be6e4ac5807f8377f87fcL83 NiklasEi/bevy_game_template#80 ### Compiler Regression I was unable to compile `bevy-egui-inspector` after updating to Rust to the 1.74 toolchain, it turns out there was a compiler regression so I've pinned my toolchain to 1.72 ( there was [another regression](rust-lang/rust#117545) in 1.73 that sounds nasty enough to avoid for now too ) jakobhellermann/bevy-inspector-egui#163 rust-lang/rust#117976 #### Segmentation Fault Originally I tried to use the `nightly` toolchain as recommended in the above `bevy-egui-inspector` issue, but when I did, my game instantly crashed with a segmentation fault. I tried to use the [sanitizer](https://doc.rust-lang.org/beta/unstable-book/compiler-flags/sanitizer.html) features to debug it, but the game compiled and ran just fine with the sanitizer flags. Ultimately I just downgraded to `1.72` and moved on with my life.
same issue on my M2 mbp |
I think the bug happens in "set_window_icon" function, if i remove it from systems, compiling success. Maybe this is caused by the incompatibility between new winit version and bevy 0.12. I'm trying to fix it. |
I'm getting it on an intel mac, so i believe @CestcaVision is most likely correct but need to look into it more as well |
I wouldn't know where the new winter version would come from in you dependency tree. Maybe you can check for duplicate deps? |
The Not having a window at this point in startup on mac feels like a bevy and/or winit issue. Maybe someone who can reproduce this would like to open an issue there? |
Steps to reproduce: checkout the template, cd into directory and type
cargo run
. Panics with:Full backtrace:
It seems the
set_window_icon
system is getting an empty option value when fetching the primary window handle.The text was updated successfully, but these errors were encountered: