These dialogs have nearly all of the functions that the default dialogs have, but they can be used together.
The new design drawn via textdraws, it will radically change the interface of your server.
AD_STYLE_LIST / SKINS
To choose any of the available skins, just write the following before connecting the include:
#define AD_SKIN_1 //1 - ID of the skin
Simply install to your project:
sampctl package install NexiusTailer/Alternative-Dialogs
Include in your code and begin using the library:
#include <alt_dialogs>
- ShowPlayerAltDialog
(playerid, dialogid, style, caption[], info[], button1[], button2[] = "")
Use to show the dialog for a player - OnAltDialogResponse
(playerid, dialogid, response, listitem)
Called when a player "response" on the dialog - GetPlayerAltDialog
(playerid)
Use to get a player's current dialog ID
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp("/wdialog", cmdtext, true)) return cmd_wdialog(playerid);
return 0;
}
forward cmd_wdialog(playerid);
public cmd_wdialog(playerid)
{
ShowPlayerAltDialog(playerid, 0, AD_STYLE_LIST, "Weapons", "AK47\nM4\nSniper Rifle", "Ok", "Cancel");
return 1;
}
public OnAltDialogResponse(playerid, dialogid, response, listitem)
{
if(dialogid == 0)
{
if(response == 1)
{
switch(listitem)
{
case 0: GivePlayerWeapon(playerid, 30, 100);
case 1: GivePlayerWeapon(playerid, 31, 100);
case 2: GivePlayerWeapon(playerid, 34, 50);
}
return 1;
}
}
return 0;
}
Zamaroht and adri1 for Zamaroht's Textdraw Editor
Q: How to hide the shown dialog?
A: This can be done like in default dialogs.
Use ShowPlayerAltDialog
function, specifying dialogid
parameter with the value of -1.
Q: What does the response
parameter mean with the value of 2 in OnAltDialogResponse
?
A: This means that the dialog was closed by pressing the "cross"
button or by ESC
.
Q: How to make the separate words in the dialog colored?
A: In this case you can use that.
This section will be updated as questions are received.