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A remake of the GBC-Game "Wario Land 3" using Pygame for Python

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Wario Land 3 in Pygame

A remake of the GBC-Game "Wario Land 3" using Pygame for Python. Here's a YouTube video that shows it in action.

Running on Ubuntu

sudo apt install python-pygame
git clone https://github.com/NSasquatch/Wario-Land-3.git
cd Wario-Land-3
./main.py

Gameplay

The keys are placed so that they resemble the Gameboy Color keys:

key action
A move left
D move right
L attack
P jump

Wario Land 3 Screenshot

Currently, the level visible on the screenshot is the only one in existence.
Also, even tough everything is set up for it, Wario does not interact with anything except solid blocks.
Loading of new levels is prepared (and tested) but no trigger that would activate it in-game is implemented.

Tilesets

Tilesets and spritesheets were found on following pages:

...and then spearated and ordered using the Pyxeledit

Editing levels

If you want to create your own levels you can do so easily using the Tiled-map editor. Just edit the file Forest_N1_1.tmx, everything is set up. Moving entities like Wario or Spearheads go onto the layer 'game_actors', while tiles regarding the leveldesign belong to the layer main. Every tile has the property material_group (editable on the bottom left of the screen). Change this to solid, hard-break or soft-break to enable collision, or to anything else to disable it.

Preview: Tile editor preview

Note: The license noted within the LICENSE file is only applicable to resources that were created by me. This excludes all graphics. Please refer to the respective websites for more information about thier licensing.

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