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When a paint stroke is created using the draw tool the Rotopaint node automatically switches the input of the viewer to itself regardless of what node the user has selected.
Expected behavior: The viewer does not change inputs so I can see what I'm painting
Actual behavior: The viewer input changes to the rotopaint node
Steps to Reproduce
Create a rotopaint node and another node
View the second node
Try to paint using the rotopaint node while viewing the second node
2021-06-15.03-07-22.mp4
Versions
Natron version/commit: 2.4
OS version: Windows 10
The text was updated successfully, but these errors were encountered:
Looks like this also doesn't happen sometimes when working but the steps to reproduce should still work? Kind of tricky to nail down the exact behavior. 😕
I can always reproduce this (I'm in macOS). This bug it's annoying, because rotopaint it's use for beauty work and the workaround it's not ideal.
Workaround:
set first viewer node connection to the rotopaint node and a second connection to the node with the final result, and in the viewer change with connection number. (I'm not sure if I was clear enough)
This happens only with the Draw tool/Clone/Blur/Brighter tools, not the Bezier tool.
This was actually a feature that was added because RotoPaint can be buggy sometimes and create glitches if not connected to the viewer.
I don't know if it is fixed, so I disabled the behavior, and added a button in RotoPaint to re-enable it:
Problem
When a paint stroke is created using the draw tool the Rotopaint node automatically switches the input of the viewer to itself regardless of what node the user has selected.
Expected behavior: The viewer does not change inputs so I can see what I'm painting
Actual behavior: The viewer input changes to the rotopaint node
Steps to Reproduce
2021-06-15.03-07-22.mp4
Versions
The text was updated successfully, but these errors were encountered: