-
Notifications
You must be signed in to change notification settings - Fork 345
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature Request] Control interpolation between RotoPaint KeyFrames #597
Comments
Natron is not a motion graphics application, so it misses many features like this one. It seems like in Nuke it's always "Smooth (i.e. Catmull-Rom with no overshoot, see here for Nuke's interpolation modes). However, I didn't see any mention in the manual of the interpolation method (see the manual page on Animating Strokes).
If what you want is that it's Smooth by default for new projects, then that change is rather easy. If you think there should be a GUI to customize it, then it will be more work. |
Ideally, it should be user selectable (in the same way that interpolation for other keyframes work), but I understand that it is easier to implement Smooth by default and it may be enough (I don't have experience in Nuke to assess that, though). |
Pull request #599 is under review and changes the default interpolation to "Smooth". This doesn't break existing projects, so hopefully it should be in the next version (2.4.0) |
Roto Nodes keyframes seem to be special compared with other nodes, since you can't adjust the interpolation (it is always linear). Adding this would be useful to do "drawn animation" like this https://www.youtube.com/watch?v=4sqm_13lyeo
Thanks in advance!
The text was updated successfully, but these errors were encountered: