A visual Novel Engine for the NES coded in C. The end goal is to make it generic enough so that the code can be reused as a base on other games, or even different platform (PC or other consoles).
Open this project in 8bitworkshop.
Feature
- ~600 lines of bad code, including the ascii art
- TypeWritter effect
- Choice
- Jump to specific line
- Change character expression
ToDo in the future
- Labels (so you don't have to specify the specific line to jump to) (!)
- Flags and conditional jump
- More flexible way to add characters to the game
__ Files:
VNES_Engine.c Main file : initialize data and manage the game loop
script_fr.h, script_en.h Contain the visual novel content (texte, choices...) in french and english. The english script is still a work in progress.
beach_shertigan.s Music file not yet included in the game (sadly)