-
Notifications
You must be signed in to change notification settings - Fork 0
Client´T
Assembly: Narumikazuchi.Networking.Sockets.dll
Namespace: Narumikazuchi.Networking.Sockets
Represents an IClient<TData>
, which communicates with IServer<TData>
objects through objects of the type parameter TData
.
public class Client<TData>
CreateClient(in System.Int32,in System.Int32)
CreateClient(in System.Int32,in System.Int32, ClientDataProcessor<TData>)
Disconnect(in System.Boolean)
Connected
Connect(System.Net.IPAddress)
Disconnect()
Send(TData)
BufferSize
DataProcessor
Guid
Port
ConnectionClosed
ConnectionEstablished
DataReceived
Creates a new instance of the Client<TData>
class.
void CreateClient(in System.Int32,
in System.Int32);
Creates a new instance of the Client<TData>
class.
void CreateClient(in System.Int32,
in System.Int32,
ClientDataProcessor<TData>);
Disconnects the IClient<TData>
from it's current connection to an IServer<TData>
.
void Disconnect(in System.Boolean);
Gets whether the IClient<TData>
is connected to an IServer<TData>
at the moment.
System.Boolean Connected { get; }