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Exit room timer save #245

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5 changes: 4 additions & 1 deletion src/seg000.c
Original file line number Diff line number Diff line change
Expand Up @@ -343,6 +343,8 @@ int quick_process(process_func_type process_func) {
process(ctrl1_up);
process(ctrl1_down);
process(ctrl1_shift2);
// For proper emulation of the overflow glitch
process(exit_room_timer);
// replay recording state
#ifdef USE_REPLAY
process(curr_tick);
Expand Down Expand Up @@ -419,7 +421,7 @@ void restore_room_after_quick_load() {
// Get rid of "press button" message if kid was dead before quickload.
text_time_total = text_time_remaining = 0;
//next_sound = current_sound = -1;
exit_room_timer = 0;
//exit_room_timer = 0; // This prevents the overflow glitch from happening
}

int quick_load() {
Expand Down Expand Up @@ -1249,6 +1251,7 @@ void __pascal far check_the_end() {
end_sequence();
}
different_room = 1;
exit_room_timer = 2; // Added to remember exit room timer
loadkid();
anim_tile_modif();
start_chompers();
Expand Down