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Framerate counter odd behavior with r_maxfps #117

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Cannonaire opened this issue Apr 28, 2021 · 1 comment
Closed

Framerate counter odd behavior with r_maxfps #117

Cannonaire opened this issue Apr 28, 2021 · 1 comment

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@Cannonaire
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Cannonaire commented Apr 28, 2021

Under certain circumstances, the framerate counter will display a completely wrong value, such as 1000 fps when the framerate is 50. This bug occurred on my old graphics card, an RTX 2060 FE, and it still occurs on my new one, a 3090 FE.

This happens under the following conditions:
cl_async is 1
r_maxfps is lower than the current framerate cap

This often occurs when you use vsync or some other framerate lmiter, such as RTSS. It also occurs when r_maxfps is set to a lower framerate value than you would otherwise be getting. It may need to be 10fps or more below cap to display the wrong value.

EDIT The framerate limiter with r_maxfps doesn't seem to be very accurate when compared to RTSS - setting it to 60 gives me 63 fps.

20210427193116_1

res2k added a commit to res2k/Q2RTX that referenced this issue Apr 28, 2021
res2k added a commit to res2k/Q2RTX that referenced this issue Apr 28, 2021
This is probably what most people expect from an FPS counter.
@apanteleev
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Fixed by merging #118
Thanks @res2k !

Paril pushed a commit to Paril/Q2RTX that referenced this issue Dec 10, 2021
Paril pushed a commit to Paril/Q2RTX that referenced this issue Dec 10, 2021
Paril pushed a commit to Paril/Q2RTX that referenced this issue Dec 10, 2021
Paril pushed a commit to Paril/Q2RTX that referenced this issue Dec 10, 2021
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