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Source code of the FNF mod : Dungeon Night Funkin' (based on a Psych Engine fork)

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Dungeon Night Funkin'

Source code of the FNF mod : Dungeon Night Funkin' (based on Psych Engine 0.6.3)

Mod Credits :

  • Mokona59 (Myself) -

Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit on a Command prompt/PowerShell

...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml

If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit.

If you want video support on your mod, simply do haxelib install hxCodec on a Command prompt/PowerShell

otherwise, you can delete the "VIDEOS_ALLOWED" Line on Project.xml

Credits:

  • Shadow Mario - Programmer
  • RiverOaken - Artist
  • Yoshubs - Assistant Programmer

Psych Engine Special Thanks :

  • bbpanzu - Ex-Programmer
  • Yoshubs - New Input System
  • SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
  • KadeDev - Fixed some cool stuff on Chart Editor and other PRs
  • iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
  • PolybiusProxy - .MP4 Video Loader Library (hxCodec)
  • Keoiki - Note Splash Animations
  • Smokey - Sprite Atlas Support
  • Nebula the Zorua - LUA JIT Fork and some Lua reworks

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Source code of the FNF mod : Dungeon Night Funkin' (based on a Psych Engine fork)

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