This is a Speulnky-like game made in a WEEK (That's why the UI is very simple) to practice some mechanics and core game design.
The game is composed of three main levels(For now) each level is to test/experiment a certain mechanism in the game.
I don't own the sprites used in the game. If you want to use them commercialy, buy them from unity's Asset store https://assetstore.unity.com/packages/2d/environments/super-platformer-assets-42013
- Implmentation of main camera using Cinemachine and Cinemachine Confiner Extension
- Implementaion of main player controller script (Using Unity Input System(AXIS) for more versatility)
- Implementation of persistent score(Coins) & lives system through out the levels(Scenes)
- Implementation of the game evnironment using Unity's procedural tilemap smart brush.
- Implementation of Time Rewind System (Speulnky/Prince of Persia-like simple rewind time system) with Post-Processing Stack v2 for more visual effects.
- Implementation of fairly simple enemy
- Implementation of simple pause menu
- Implementation of simple Time Speed-Up System for given entities(Enemies for now).
Implemenation of responsive main menu and success scenes. Audio manipluation when time changes.