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Ungeziefi committed Oct 7, 2024
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36 changes: 1 addition & 35 deletions bugfix.html
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Expand Up @@ -397,6 +397,7 @@ <h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/85053
Fixes movement direction locks, moving in wrong direction and other junk related to input in third person.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Fixed Vanilla Sighted Additive Animations</li>
<li><b>Main Files</b> - Main File</li>
</ul>
</p>
Expand Down Expand Up @@ -453,29 +454,6 @@ <h3 class="install">Installation instructions</h3>
</p>
</div>

<div class="card" id="ClearableUSSRiptide" title="Clearable USS Riptide">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/85392" target="_blank">Clearable Wreck of the USS Riptide</a></h3>
Makes sure you can clear the Wreck of the USS Riptide.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Clearable Wreck of the USS Riptide</li>
<li><b>Optional Files</b> - Previsibines Repair Pack (PRP) Patch</li>
</ul>
</p>
</div>

<div class="card" id="ClearableFortHagen">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/85632" target="_blank">Clearable Fort Hagen Satellite Array</a></h3>
Allows players to clear the Fort Hagen Satellite Array, which was unclearable due to an oversight.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Clearable Fort Hagen Satellite Array</li>
</ul>
</p>
</div>

<div class="card" id="PRP" title="PRP">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/46403" target="_blank">Previsibines Repair Pack</a></h3>
Expand Down Expand Up @@ -597,25 +575,13 @@ <h3 class="install">Installation instructions</h3>
</p>
</div>

<div class="card" id="WeaponRackFixes">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/19324" target="_blank">Weapon Rack Fixes - WRR</a></h3>
Allows you to put all weapons on the Contraptions Workshop racks.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Weapon Rack Fixes</li>
</ul>
</p>
</div>

<div class="card" id="MidnightCultFix">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/85746" target="_blank">Midnight Cult Fix</a></h3>
Fixes a weird settler AI problem unique to extra large settlements and allows the Abernathy settlers to get to their bed.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Midnight Cult Fix</li>
<li><b>Optional Files</b> - Abernathy Sleep Fixes</li>
</ul>
</p>
</div>
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70 changes: 70 additions & 0 deletions changelog.html
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Expand Up @@ -167,6 +167,76 @@ <h3>2024</h3>
</div>
<div class="expander-bottom" id="year2024expander">
<p>
<h2 class="install">7/10/24</h2>
<h3>Safe Mid-game</h3>
<h2><strong>Utilities</strong></h2>
<ul>
<li>Added links to the latest VC 2015-2022 in the requiremens, due to the delay from TPU.</li>
</ul>
<h2><strong>Utilities</strong></h2>
<ul>
<li>Disabled DisableBlackLoadingScreens in the High FPS Physics Fix instructions to avoid a game freezing edge case and any confusion from the seemingly stuck loading.</li>
</ul>
<h2><strong>Bug Fixes</strong></h2>
<ul>
<li>Removed the following mods because they are no longer needed with UFO4P >=2.1.7:
<ul>
<li>Clearable Wreck of the USS Riptide</li>
<li>Clearable Fort Hagen Satellite Array</li>
<li>Abernathy Sleep Fixes</li>
</ul>
</li>
<li>Removed Weapon Rack Fixes because it is no longer eneded with CFM >=3.5.</li>
</ul>
<h2><strong>User Interface</strong></h2>
<ul>
<li>Added Alternative Activation Prompts (and Dynamic Activation Key in the same instructions, as no other mod in the guide requires it).</li>
</ul>
<h2><strong>Tweaks</strong></h2>
<ul>
<li>Added Assorted Modular Tweaks - ESPless.</li>
</ul>
<h2><strong>Gameplay</strong></h2>
<ul>
<li>Removed Molotov Cocktail Nerf because Assorted Modular Tweaks - ESPless replaces it.</li>
</ul>
<h2><strong>Visuals</strong></h2>
<ul>
<li>Removed Remove Ironsight Blur because Assorted Modular Tweaks - ESPless replaces it.</li>
</ul>
<h2><strong>LOD Guide</strong></h2>
<ul>
<li>Updated the pre-generated LOD to fix MHDT and forward the latest PRP changes.</li>
</ul>
<h2><strong>FAQ</strong></h2>
<ul>
<li>Added information on FaceGen and VEFS.</li>
</ul>
<h2><strong>Wabbajack</strong></h2>
<ul>
<li>Updated to reflect the changes above.</li>
<li>Added notes to some mods instead of the installation date column (which is largely pointless since the WJ already ships with a date separator).</li>
<li>Updated the following mods:
<ul>
<li>X-Cell (1.5-b65)</li>
<li>Garden of Eden Papyrus Script Extender (19)</li>
<li>Papyrus Common Library (1.3.1)</li>
<li>Unofficial Fallout 4 Patch (2.1.7)</li>
<li>Community Fixes Merged (3.5.1)</li>
<li>Weapon Behavior Ironsights movement direction lock fixes and tweaks (3rd person) (1.09)</li>
<li>Previsibines Repair Pack Plugins (74.14)</li>
<li>Godrays Performance Fix Redux (3.1.1)</li>
<li>MCM Settings Manager - TMR Configuration</li>
<li>DLC Timing (1.3.1)</li>
<li>Hit Those Explosives (1.5)</li>
<li>The Attachment Pack (1.0.7)</li>
<li>Attachment Pack - Description Tweaks and Fixes (1.0.1)</li>
</ul>
</li>
</ul>

<hr>

<h2 class="install">24/9/24</h2>
<h3>Safe Mid-game</h3>
<h2><strong>Utilities</strong></h2>
Expand Down
84 changes: 75 additions & 9 deletions faq.html
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Expand Up @@ -228,7 +228,40 @@ <h3>Why Long Loading Times Fix not in the guide?</h3>
</div>
<div class="expander-bottom" id="generalquestion5expander">
<p>
Long Loading Times Fix has its own set of issues and it performs worse than High FPS Physics Fix configured according to the guide, as <a href="https://discord.com/channels/1135527122849497149/1135557693181014046/1280172204444749904" target="_blank">these results</a> prove (ModdingLinked Discord server).
Long Loading Times Fix has its own set of issues and it performs worse than High FPS Physics Fix configured according to the guide, as shown by these results</a>:
<textarea readonly="readonly" style="height: 40em; width: 95%;">
All results can have a variance up to 1s run to run.
The speeds ups are DisableBlackLoadingScreens and DisableAnimationOnLoadingScreens.
P41 Plus Gen 4 NVME SSD - 5800X3D - 6700XT - WIN11 10.0.22631 Build 22631 - 32GB 3600Mbps


60 lock loading and no speed ups from HFPF:
Main menu -> Outside DC 15.57s
Outside DC -> DC 20.90s
DC - Outside DC 23.16s

350 lock loading and no speed ups from HFPF:
Main menu -> Outside DC 9.91s
Outside DC -> DC 6.92s
DC - Outside DC 9.16s

No lock loading and no speed ups from HFPF:
Main menu -> Outside DC 9.30s
Outside DC -> DC 17.20s
DC - Outside DC 29.91s

Loading breaks if uncapped for some reason, so always use 350 ^

350 lock loading + speed ups from HFPF:
Main menu -> Outside DC 9.21s
Outside DC -> DC 3.25s
DC - Outside DC 5.79s

350 lock loading + speed ups from HFPF + Long Loading Times Fix:
Main menu -> Outside DC 9.10s
Outside DC -> DC 4.25s
DC - Outside DC 6.83s
</textarea>
</p>
</div>

Expand Down Expand Up @@ -256,16 +289,30 @@ <h3>The game crashes or nothing happens when starting it</h3>
<p>
This could happen for <strong>various reasons</strong>:
<ul>
<li>Make sure the latest VC++ Redistributables are installed:
<ul>
<li><a href="https://aka.ms/vs/17/release/vc_redist.x64.exe" target="_blank">2015-2022 X64</a></li>
<li><a href="https://aka.ms/vs/17/release/vc_redist.x86.exe" target="_blank">2015-2022 X86</a></li>
<li>
<a href="https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/" target="_blank">VC++ AIO</a> (not always up to date, making the 2 files above a requirement):
<ol>
<li>Extract the archive and run the included <span class="card-basic">install_all.bat</span> as an administrator.</li>
</ol>
</li>
<li>Restart your PC.</li>
</ul>
</li>
<li>You have incompatible mods lingering in your game's Data folder, this is why <a href="./setup.html#Uninstall" target="_blank">a clean slate</a> is required.</li>
<li>If you are using a third-party antivirus, add exclusions to the folder Mod Organizer 2 is in. If that doesn't work, try disabling the antivirus completely and rely solely on Windows Defender (which should work fine once exclusions are present).</li>
<li>Make sure you have both files from <a href="./bugfix.html#PRP">PRP</a>.</li>
<li>Missing masters, check the big red triangle icon on the top right corner of Mod Organizer 2:
<ul>
<li>If you're missing one of the mods in TMR, install it or get rid of the mod that requires it (for example if you erronesouly downloaded a patch for a mod you don't want in TMR Extended).</li>
<li>If you're missing Creation Club content, verify your game files on Steam and run the <a href="./utilities.html#Downgrader">downgrader</a>.</li>
<li>If you're missing the vanilla Creation Club content, verify your game files on Steam and run the <a href="./utilities.html#Downgrader">downgrader</a>.</li>
</ul>
</li>
<li>Most programs that ship with pre-built computers or laptops (such as OMEN Gaming Hub for HP OMEN systems) will be prone to issues and should be uninstalled or temporarily closed.</li>
<li>Update your graphics driver (either <a href="https://www.nvidia.com/Download/index.aspx" target="_blank">NVIDIA</a>, <a href="https://www.amd.com/en/support" target="_blank">AMD</a> or <a href="https://www.intel.com/content/www/us/en/search.html#q=&sort=relevancy&f:@tabfilter=[Downloads]&f:@stm_10385_en=[Graphics]" target="_blank">Intel</a>).</li>
</ul>
</p>
</div>
Expand All @@ -281,7 +328,7 @@ <h3>How do I export my modlist and/or load order?</h3>
As MO2 is the only supported manager, instructions for other managers will not be provided:
<ol>
<li>Click the <img class="mo2-icon" src="./img/MO2/Folders.webp" alt="MO2 Folders"> folders list in the top of MO2.</li>
<li>Click <b>Open Profile Folder</b></li>
<li>Click <b>Open Profile Folder</b>.</li>
<li>The modlist will be written in <strong>modlist.txt</strong> (written in reverse order but you can reverse this easily with text editors) and the load order is in <strong>loadorder.txt</strong>.</li>
</ol>
</p>
Expand Down Expand Up @@ -390,12 +437,19 @@ <h3>Mod Organizer 2 refuses to open and creates a dump file at each try</h3>
</div>
<div class="expander-bottom" id="troubleshootingquestion10expander">
<p>
<ol>
<li>Download the <a href="https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/" target="_blank">VC++ Runtime Libraries</a>.</li>
<li>Extract the archive and run the included <span class="card-basic">install_all.bat</span> as an administrator.</li>
<li>Restart your PC.</li>
<li>If that doesn't work, also install <a href="https://aka.ms/vs/17/release/vc_redist.x64.exe" target="_blank">this</a> and retry running MO2.</li>
</ol>
<li>Make sure the latest VC++ Redistributables are installed:
<ul>
<li><a href="https://aka.ms/vs/17/release/vc_redist.x64.exe" target="_blank">2015-2022 X64</a></li>
<li><a href="https://aka.ms/vs/17/release/vc_redist.x86.exe" target="_blank">2015-2022 X86</a></li>
<li>
<a href="https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/" target="_blank">VC++ AIO</a> (not always up to date, making the 2 files above a requirement):
<ol>
<li>Extract the archive and run the included <span class="card-basic">install_all.bat</span> as an administrator.</li>
</ol>
</li>
<li>Restart your PC.</li>
</ul>
</li>
</p>
</div>

Expand Down Expand Up @@ -532,6 +586,18 @@ <h3>Black screen after starting a new game</h3>
</p>
</div>

<div class="expander-top clickable" onclick="expandCard(this, troubleshootingquestion20expander)" id="troubleshootingquestion20">
<p>
<h3>Missing NPC heads</h3>
<img class="chevron" style="transform: rotateX(0deg);" src="img/UI/Chevron Down.svg" alt="UI element - Chevron">
</p>
</div>
<div class="expander-bottom" id="troubleshootingquestion20expander">
<p>
The vanilla game generates missing FaceGen on runtime if it's missing, which can cause stuttering. X-Cell removes this feature and restricts it to using pre-generated FaceGen, which means that you have to fix NPCs that are missing it by using <a href="https://www.nexusmods.com/fallout4/mods/86374" target="_blank">VEFS</a>, or find a patch that provides the files. This is not required in TMR nor TMRE, but should be kept in mind when installing other mods.
</p>
</div>

<h2 onclick="location.href='#Configuration'">Configuration</h2>
<div class="expander-top clickable" onclick="expandCard(this, configquestion1expander)" id="configquestion1">
<p>
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11 changes: 0 additions & 11 deletions gameplay.html
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Expand Up @@ -298,17 +298,6 @@ <h3 class="install">Installation instructions</h3>
</p>
</div>

<div class="card" id="MolotovNerf">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/15364" target="_blank">Molotov Cocktail Nerf</a></h3>
Nerfs the molotov's insane damage on hit and removes its stagger.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Molotov Cocktail Nerf</li>
</ul>
</p>
</div>

<div class="card" id="LegendariesTheyCanUse">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/61411" target="_blank">Legendaries They Can Use</a></h3>
Expand Down
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