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The Big Enchancement Update

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@TheFlash787 TheFlash787 released this 07 Oct 05:23
· 156 commits to master since this release

Hey! So this one was a night's work to improve quite a few things with the launcher, including snappiness, bug fixes and quality of life changes. Read all about it below!

Changes from 2.1.3-pre.1:

  • Fixed the crash report listener typo, triggering when the pack hasn't crashed.
  • Starting to save the hash of the downloaded distribution for a future speed enchancement.
  • Removed the 75% or so memory allocation hardcap. Go wild! (pls dont)
  • Fixed the client auto-allocating 8GB for all clients, regardless of their memory size. Oops.
  • Since there's no cap, I've added some more information to the memory disclaimer.

New Changes:

  • Added a button under 'Data Directory' allowing you to open the launcher's data directory quickly, no need to go through appdata anymore.
  • The launcher now supports reading from a development deploy folder, so that I can do pack testing without breaking the live build.
  • Added a logger constant to AssetGuard, just for debugging purposes.
  • Removed the 'New!' news text and replaced it with a cleaner red underline. The bottom bar was getting a little noisy.
  • The refresh button will now spin until the refresh has completed, as a nice little indicator.
  • Cleaned up the media (settings, refresh, etc) html code, so that it was easier to work with and more reliable.**
  • Added a new button on the landing page, allowing you to open up the folder for the currently selected modpack. Super handddyyy.
  • Added tooltips to the top three settings icons in the landing screen.
  • Decreased pretty much all of the fade in/out transition times, giving the launcher a much snappier feel in the menus and overlays.
  • A downside of hash validation is that it can get quite slow for some players if there are lots of files. Therefore, I have disabled the file hash validation for Minecraft's resource assets since they are likely not to be touched after first download (if they don't alreaady exist). This cuts out 1.2k+ hash checks upon each modpack startup, and should dramatically increase actual startup* times for a handful of players!
* the time it takes for your client to start launching, after clicking play.
** this involves some minor colouring tweaks when hovering over the icons.

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