Paper cross server player data syncing using redis and (optionally) OpenInv.
Provided without any (implied) support nor warranty! (See GPLv3 license)
- At least Java 21
- Paper Minecraft server software (tested on 1.20.6+, should be the same version on all synced servers)
- redis pub-sub
- OpenInv (optionally, for a more smooth experience)
- Install redis, Paper, SyncInv (and optionally OpenInv).
- Configure the SyncInv
config.yml
:- Specify the
server-name
for each server as set in your proxy config - Setup the values for the pub-sub connection to your redis server in the
redis
section - Toggle the types of data you want to sync in the
sync
section - Familiarize yourself with all the other settings and adjust if necessary (the most important one probably beeing the
required-servers
list and theserver-group
name if you want multiple different sync groups in your network)
- Specify the
Pre-build plugin jars can be downloaded from the Minebench.de build server.
SyncInv - Cross server player data syncing
Copyright (C) 2021 Max Lee aka Phoenix616 (max@themoep.de)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.