A 3d raycast game for the Game Boy Advance. Written in C using Tonc.
- Install devkitARM. See devkitPro for instructions.
- Set necessary paths to DEVKITARM & DEVKITPRO environment variables. On Linux default locations would be DEVKITARM=/opt/devkitpro/devkitARM & DEVKITPRO=/opt/devkitpro)
- Run
make
, after compiling a.gba
file can be found in the project root directory.
- Run
builddocker.sh
script to build the project in a container and export the.gba
file to the root directory