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Setup
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This page presents various options for incorporating MijickPopups
into your application. We begin by outlining the limitations of each method, helping you select the approach that best suits your requirements. While the code examples are based on iOS, they should also be compatible with other platforms such as macOS or tvOS.
Note
This method DOES NOT work with native SwiftUI elements like sheets, alerts or popovers; popups will be "covered" by them.
@main struct App_Main: App {
var body: some Scene { WindowGroup {
ContentView()
.registerPopups(id: .shared) { config in config
.vertical { $0
.enableDragGesture(true)
.tapOutsideToDismissPopup(true)
.cornerRadius(32)
}
.center { $0
.tapOutsideToDismissPopup(false)
.backgroundColor(.white)
}
}
}}
}
Inside the @main
structure of your app, call the registerPopups()
method. It takes two optional arguments:
- id - It is possible to register a separate popup stack for each window. This is useful for applications that work with multiple windows.
- configBuilder - Default configuration for all popups.
Note
This method works ONLY with iOS
- Declare your
CustomPopupSceneDelegate
class inheriting fromPopupSceneDelegate
.
class CustomPopupSceneDelegate: PopupSceneDelegate {}
-
Optional - Override
CustomPopupSceneDelegate
initializer and add your own popup configuration.
class CustomPopupSceneDelegate: PopupSceneDelegate {
override init() { super.init()
configBuilder = { $0
.vertical { $0
.enableDragGesture(true)
.tapOutsideToDismissPopup(true)
.cornerRadius(32)
}
.center { $0
.tapOutsideToDismissPopup(false)
.backgroundColor(.white)
}
}
}
}
- Declare
AppDelegate
class conforming toNSObject
andUIApplicationDelegate
.
class AppDelegate: NSObject, UIApplicationDelegate {}
- Within
AppDelegate
declarefunc application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions)
method.
class AppDelegate: NSObject, UIApplicationDelegate {
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {}
}
- Add
CustomPopupSceneDelegate
asdelegateClass
to the method from step 4.
class AppDelegate: NSObject, UIApplicationDelegate {
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
let sceneConfig = UISceneConfiguration(name: nil, sessionRole: connectingSceneSession.role)
sceneConfig.delegateClass = CustomPopupSceneDelegate.self
return sceneConfig
}
}
- Inside the
@main
structure of your app, declare new variable:UIApplicationDelegateAdaptor(AppDelegate.self)
.
@main struct App_Main: App {
@UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
var body: some Scene { WindowGroup(content: ContentView.init) }
}
- All set!
@main struct App_Main: App {
@UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
var body: some Scene { WindowGroup(content: ContentView.init) }
}
class AppDelegate: NSObject, UIApplicationDelegate {
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
let sceneConfig = UISceneConfiguration(name: nil, sessionRole: connectingSceneSession.role)
sceneConfig.delegateClass = CustomPopupSceneDelegate.self
return sceneConfig
}
}
class CustomPopupSceneDelegate: PopupSceneDelegate {
override init() { super.init()
configBuilder = { $0
.vertical { $0
.enableDragGesture(true)
.tapOutsideToDismissPopup(true)
.cornerRadius(32)
}
.center { $0
.tapOutsideToDismissPopup(false)
.backgroundColor(.white)
}
}
}
}