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Now that we're using PERSISTENT for things other than simple counting numbers, I'm seeing precision problems. For instance, alexustas is making a timer that counts the difference from a set point (in UTSECS) to the present. In his save, the time was updating every 2 seconds. In my game (KSP Y13), it's every eight.
Note - it could be something in MATH that's the problem.
The text was updated successfully, but these errors were encountered:
Okay, it was the MATH variable. I treat the value as a float, and UTSECS is well past the point where float precision provides an adequate number of bits to provide one second resolution.
MOARdV
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Nov 17, 2015
Now that we're using PERSISTENT for things other than simple counting numbers, I'm seeing precision problems. For instance, alexustas is making a timer that counts the difference from a set point (in UTSECS) to the present. In his save, the time was updating every 2 seconds. In my game (KSP Y13), it's every eight.
Note - it could be something in MATH that's the problem.
The text was updated successfully, but these errors were encountered: