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Still more in the conceptual stage, but I want to write them down before I forget:
Undock Nearest (or something similar) will undock the nearest docked port to the command pod. Basically, a shortcut method of going through the menus to find your craft's docking port when you're ready to leave a space station or whatever. "Nearest" is defined as "fewest number of parts between the part the prop is in and the docking port", not physical distance. If there are multiple candidates, the function would do nothing (and the corresponding State method would be false).
Target Acquisition would target the nearest craft (rover / station / probe / not EVA kerbal / not debris / not world / maybe asteroid?). It could have some limits placed, such as the target has to be within a certain field of view of the nose of the ship (or the reference docking port), within a particular distance, and it won't acquire a target if something is already targeted. I see this as "continuous operation" feature (when it's on, it's always scanning, when it's off, it never scans), and it should draw power, too. When shut off while a target is acquired, the target remains acquired.
The text was updated successfully, but these errors were encountered:
The Gemini acquisition system could lock onto a target at 130 mi in a 25 degree arc of the nose, or 180 mi in a much smaller arc (5 degrees or less), so setting the parameters to 200km / 25 degrees or so would be a reasonable stab at an implementation.
Still more in the conceptual stage, but I want to write them down before I forget:
Undock Nearest (or something similar) will undock the nearest docked port to the command pod. Basically, a shortcut method of going through the menus to find your craft's docking port when you're ready to leave a space station or whatever. "Nearest" is defined as "fewest number of parts between the part the prop is in and the docking port", not physical distance. If there are multiple candidates, the function would do nothing (and the corresponding State method would be false).
Target Acquisition would target the nearest craft (rover / station / probe / not EVA kerbal / not debris / not world / maybe asteroid?). It could have some limits placed, such as the target has to be within a certain field of view of the nose of the ship (or the reference docking port), within a particular distance, and it won't acquire a target if something is already targeted. I see this as "continuous operation" feature (when it's on, it's always scanning, when it's off, it never scans), and it should draw power, too. When shut off while a target is acquired, the target remains acquired.
The text was updated successfully, but these errors were encountered: