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HUD AoA / sideslip proxies don't work nicely #335

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MOARdV opened this issue Aug 16, 2015 · 1 comment
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HUD AoA / sideslip proxies don't work nicely #335

MOARdV opened this issue Aug 16, 2015 · 1 comment
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MOARdV commented Aug 16, 2015

Per Luizopiloto @ the forum:

PS: the prograde/heading icons get confuse when I roll 45°... dunno if they are getting AoA/Sideslip values from another source that uses a bad formula, because ANGLEOFATTACK and SIDESLIP variables gives the right values all the time...

@MOARdV MOARdV added the bug label Aug 16, 2015
@MOARdV MOARdV added this to the v0.22.1 milestone Aug 17, 2015
@MOARdV MOARdV self-assigned this Aug 18, 2015
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MOARdV commented Aug 18, 2015

Sideslip was easy. AoA took an extra step. I've asked Luizopiloto if he could confirm with a dev build that they're right (they look backwards to me).

MOARdV added a commit to MOARdV/RasterPropMonitor that referenced this issue Aug 18, 2015
Use the same computations as we use for the variables, so there's no
discrepancy.  Fixes Issue Mihara#335
@MOARdV MOARdV closed this as completed Aug 18, 2015
MOARdV added a commit to MOARdV/RasterPropMonitor that referenced this issue Aug 19, 2015
Instead of adding overhead for the HUD to query variables.  Issue Mihara#335
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