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Fix blendshapes... #16
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As the eyelids are controlled by bones, this process duplicates the avatar, moves the bones, generates blendshapes, and copies the blendshapes back to the original avatar. Also, some cleanup.
Following issues were fixed in this pull: |
You could automatically remove all modifiers, because its not just subsurf modifiers that can interfeare with blendshape generation, although I do have a solution comming up in Will be merging this shortly |
Also, you dont need to force the model in T-pose from make human, you might have an easier time with an A pose, especially if people want to fix avatar weights :) |
Automatically remove SUBSURF modifiers which were conflicting with blendshapes in HiFi