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Improved Logging for Force Generation Process. #5274

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Dec 4, 2024
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31 changes: 21 additions & 10 deletions MekHQ/src/mekhq/campaign/mission/AtBDynamicScenarioFactory.java
Original file line number Diff line number Diff line change
Expand Up @@ -283,12 +283,13 @@ private static int generateForces(AtBDynamicScenario scenario, AtBContract contr
effectiveUnitCount = calculateEffectiveUnitCount(scenario, campaign, false);

for (ScenarioForceTemplate forceTemplate : currentForceTemplates) {
logger.info(String.format("++ Generating a force for the %s template ++",
forceTemplate.getForceName()).toUpperCase());

if (forceTemplate.getGenerationMethod() == ForceGenerationMethod.FixedMUL.ordinal()) {
generatedLanceCount += generateFixedForce(scenario, contract, campaign, forceTemplate);
} else {
int weightClass = randomForceWeight();
logger.info(String.format("++ Generating a force for the %s template ++", forceTemplate.getForceName()).toUpperCase());

generatedLanceCount += generateForce(scenario, contract, campaign,
effectiveBV, effectiveUnitCount, weightClass, forceTemplate, false);
}
Expand Down Expand Up @@ -398,6 +399,10 @@ public static int generateForce(AtBDynamicScenario scenario, AtBContract contrac
effectiveBV = (int) round(effectiveBV * difficultyMultiplier);
effectiveUnitCount = (int) round(effectiveUnitCount * difficultyMultiplier);

if (forceTemplate.getGenerationMethod() == ForceGenerationMethod.BVScaled.ordinal()) {
logger.info(String.format("Effective xBV Budget: %s (adjusted for difficulty)",
effectiveBV));
}
// Intentional fall-through: opposing third parties are either the contracted
// enemy or "Unidentified Hostiles" which are considered pirates or bandit caste
// with random quality and skill
Expand Down Expand Up @@ -445,12 +450,15 @@ public static int generateForce(AtBDynamicScenario scenario, AtBContract contrac
int forceBV = 0;
double forceMultiplier = forceTemplate.getForceMultiplier();

if (forceMultiplier == 0) {
forceMultiplier = 1;
}
if (forceTemplate.getGenerationMethod() == ForceGenerationMethod.BVScaled.ordinal()
|| forceTemplate.getGenerationMethod() == ForceGenerationMethod.UnitCountScaled.ordinal()) {
// This means force multiplier wasn't initialized in the template
if (forceMultiplier == 0) {
forceMultiplier = 1;
logger.warn(String.format("Force multiplier is zero for %s", forceTemplate.getForceName()));
}

if (forceMultiplier != 1) {
logger.info(String.format("Force BV Multiplier: %s (from scenario template)", forceMultiplier));
logger.info(String.format("Force Multiplier: %s (from scenario template)", forceMultiplier));
}

int forceBVBudget = (int) (effectiveBV * forceMultiplier);
Expand All @@ -459,15 +467,18 @@ public static int generateForce(AtBDynamicScenario scenario, AtBContract contrac
forceBVBudget = (int) (forceBVBudget * ((double) campaign.getCampaignOptions().getScenarioModBV() / 100));
}

if (forceTemplate.getForceMultiplier() != 1) {
logger.info(String.format("BV Budget was %s, now %s (includes Modifier settings and Multiplier)",
if (forceTemplate.getForceMultiplier() != 1 && forceTemplate.getGenerationMethod() == ForceGenerationMethod.BVScaled.ordinal()) {
logger.info(String.format("BV Budget was %s, now %s",
effectiveBV, forceBVBudget));
}

int forceUnitBudget = 0;

if (forceTemplate.getGenerationMethod() == ForceGenerationMethod.UnitCountScaled.ordinal()) {
forceUnitBudget = (int) (effectiveUnitCount * forceTemplate.getForceMultiplier());

logger.info(String.format("Unit Budget was %s, now %s",
effectiveUnitCount, forceUnitBudget));
} else if ((forceTemplate.getGenerationMethod() == ForceGenerationMethod.FixedUnitCount.ordinal())
|| (forceTemplate.getGenerationMethod() == ForceGenerationMethod.PlayerOrFixedUnitCount.ordinal())) {
forceUnitBudget = forceTemplate.getFixedUnitCount() == ScenarioForceTemplate.FIXED_UNIT_SIZE_LANCE ? lanceSize : forceTemplate.getFixedUnitCount();
Expand Down Expand Up @@ -2957,7 +2968,7 @@ public static int calculateEffectiveBV(AtBDynamicScenario scenario, Campaign cam
}
}

logger.info(String.format("Total Base %s Budget: %s (adjusted for campaign difficulty)",
logger.info(String.format("Total Base %s Budget: %s (may be adjusted by Effective Player BV Multiplier)",
generationMethod, bvBudget));

return bvBudget;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -79,6 +79,9 @@ private static void postAddForce(Campaign campaign, AtBDynamicScenario scenario,

int weightClass = randomForceWeight();

logger.info(String.format("++ Generating a force for the %s template ++",
templateToApply.getForceName()).toUpperCase());

generateForce(scenario, scenario.getContract(campaign), campaign, effectiveBV,
effectiveUnitCount, weightClass, templateToApply, true);

Expand Down
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