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Reworked Scenarios and Scenario Modifiers, Tied Civilian Units to Campaign Era #4928

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merged 23 commits into from
Oct 2, 2024
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4456e06
Updated Engage Scenario Briefings & Objectives
IllianiCBT Sep 27, 2024
0f42700
Rename and Updated Scenario Templates
IllianiCBT Sep 27, 2024
1b101fa
Rename scenario templates and update objectives
IllianiCBT Sep 27, 2024
888ff4f
Merge branch 'refs/heads/master' into scenario_engageBriefing
IllianiCBT Sep 28, 2024
67c3fd1
Delete outdated scenario templates and update existing ones
IllianiCBT Sep 28, 2024
57dcb7f
Update scenario names and definitions
IllianiCBT Sep 28, 2024
f548878
Update scenario template entries
IllianiCBT Sep 28, 2024
b8f6e40
Update scenario modifiers to adjust win conditions
IllianiCBT Sep 28, 2024
8f136fc
Update scenario modifiers and remove SearchAndRescue.xml
IllianiCBT Sep 28, 2024
121177e
Update scenario modifiers to not contribute to BV and unit count
IllianiCBT Sep 28, 2024
6607ff2
Corrected Opfor to OpFor in scenario templates
IllianiCBT Sep 28, 2024
df8cdcc
Rename 'Primary OpFor' to 'OpFor' in scenario templates
IllianiCBT Sep 28, 2024
177f633
Update contract scenarios and add new 'VIP Defense' template
IllianiCBT Sep 28, 2024
fac8a34
Update contract scenarios and add new 'VIP Defense' template
IllianiCBT Sep 28, 2024
d656af7
Catch exceptions for linked force alignment check
IllianiCBT Sep 28, 2024
303dae7
Disable non-era agnostic scenario modifiers
IllianiCBT Sep 28, 2024
ec6f109
Update DropShip generation method in scenario templates
IllianiCBT Sep 28, 2024
5c0f188
Refactor: Rename 'Base Turrets' to 'Base Defenses'
IllianiCBT Sep 28, 2024
420c78f
Reduce convoy force multipliers in scenario templates
IllianiCBT Sep 28, 2024
8cdc7ad
Add role choices to multiple DropShip scenario templates
IllianiCBT Sep 28, 2024
6e4dd1c
Update scenario templates and modifiers for consistency
IllianiCBT Sep 28, 2024
c34e1b3
Update convoy scenarios with special civilian unit types
IllianiCBT Sep 28, 2024
d29b836
Add role choices to scenario force definitions
IllianiCBT Sep 28, 2024
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedAirGarrison.xml
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>10</deploymentZone>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedArtyGarrison.xml
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>10</deploymentZone>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedGroundSupport.xml
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
<canReinforceLinked>true</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deploymentZones>
<deploymentZone>1</deploymentZone>
<deploymentZone>2</deploymentZone>
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6 changes: 3 additions & 3 deletions MekHQ/data/scenariomodifiers/AlliedOfficerMek.xml
Original file line number Diff line number Diff line change
Expand Up @@ -4,17 +4,17 @@
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
</allowedMapLocations>
<benefitsPlayer>false</benefitsPlayer>
<benefitsPlayer>true</benefitsPlayer>
<eventTiming>PreForceGeneration</eventTiming>
<forceDefinition>
<actualDeploymentZone>-1</actualDeploymentZone>
<allowAeroBombs>false</allowAeroBombs>
<allowedUnitType>0</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones />
<destinationZone>5</destinationZone>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedReinforcements.xml
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
<canReinforceLinked>true</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deploymentZones>
<deploymentZone>1</deploymentZone>
<deploymentZone>2</deploymentZone>
Expand Down
2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedTankReinforcements.xml
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
<canReinforceLinked>true</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deploymentZones>
<deploymentZone>1</deploymentZone>
<deploymentZone>2</deploymentZone>
Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/AlliedTurrets.xml
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
<allowedUnitType>7</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<deploymentZones>
Expand All @@ -28,7 +28,7 @@
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>50</retreatThreshold>
<objectiveLinkedForces>
<objectiveLinkedForce>Base Turrets</objectiveLinkedForce>
<objectiveLinkedForce>Base Defenses</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>None</syncDeploymentType>
</forceDefinition>
Expand Down
2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/ArmednArmored.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>Intel on the Opfor indicates a larger more well-equipped force.</additionalBriefingText>
<additionalBriefingText>Intel on the OpFor indicates a larger more well-equipped force.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PreForceGeneration</eventTiming>
<eventRecipient>Opposing</eventRecipient>
Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/BadIntelAir.xml
Original file line number Diff line number Diff line change
Expand Up @@ -27,13 +27,13 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Additional OpFor Aircraft</forceName>
<forceName>Additional Aircraft</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>0</retreatThreshold>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<startingAltitude>5</startingAltitude>
<syncDeploymentType>None</syncDeploymentType>
Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/BadIntelGround.xml
Original file line number Diff line number Diff line change
Expand Up @@ -31,13 +31,13 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Additional Opfor Ground Units</forceName>
<forceName>Additional Ground Units</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>0</retreatThreshold>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>None</syncDeploymentType>
<syncedForceName />
Expand Down
2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/Elites.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>Opfor markings indicate an elite force.</additionalBriefingText>
<additionalBriefingText>OpFor markings indicate an elite force.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<eventRecipient>Opposing</eventRecipient>
Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyASFAce01.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyASFAce02.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekARC2R.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekAWS8Q.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekFS9M.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekGHR5N.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekHGN733P.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekMAD3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekPXH1D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/EnemyAirCav.xml
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@
<retreatThreshold>50</retreatThreshold>
<startingAltitude>1</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>None</syncDeploymentType>
<useArtillery>false</useArtillery>
Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirGarrison.xml
Original file line number Diff line number Diff line change
Expand Up @@ -19,12 +19,12 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Air Garrison</forceName>
<forceName>Air Garrison</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>75</retreatThreshold>
<startingAltitude>5</startingAltitude>
Expand Down
2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/EnemyAirMobileInf.xml
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@
<retreatThreshold>50</retreatThreshold>
<startingAltitude>1</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>None</syncDeploymentType>
<useArtillery>false</useArtillery>
Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirPatrol.xml
Original file line number Diff line number Diff line change
Expand Up @@ -26,12 +26,12 @@
<fixedUnitCount>2</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Recon Aircraft</forceName>
<forceName>Recon Aircraft</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>1</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>50</retreatThreshold>
<startingAltitude>5</startingAltitude>
Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirSupport.xml
Original file line number Diff line number Diff line change
Expand Up @@ -26,12 +26,12 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Aircraft</forceName>
<forceName>Aircraft</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>50</retreatThreshold>
<startingAltitude>5</startingAltitude>
Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirSupportBombers.xml
Original file line number Diff line number Diff line change
Expand Up @@ -27,12 +27,12 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Aircraft</forceName>
<forceName>Aircraft</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>50</retreatThreshold>
<startingAltitude>5</startingAltitude>
Expand Down
2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/EnemyArty.xml
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Artillery</forceName>
<forceName>Artillery</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyArtyGarrison.xml
Original file line number Diff line number Diff line change
Expand Up @@ -24,12 +24,12 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Artillery Garrison</forceName>
<forceName>Artillery Garrison</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyCommanderMek.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
19 changes: 14 additions & 5 deletions MekHQ/data/scenariomodifiers/EnemyDropship.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>An active enemy dropship has been detected in the area.</additionalBriefingText>
<additionalBriefingText>An active enemy DropShip has been detected in the area.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<forceDefinition>
Expand All @@ -17,17 +17,26 @@
<fixedUnitCount>1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Active Dropship</forceName>
<generationMethod>3</generationMethod>
<forceName>DropShip</forceName>
<generationMethod>2</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>50</retreatThreshold>
<startingAltitude>5</startingAltitude>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
<roleChoices>
<forceRole>MEK_CARRIER</forceRole>
<forceRole>MEK_CARRIER</forceRole>
<forceRole>ASF_CARRIER</forceRole>
<forceRole>VEE_CARRIER</forceRole>
<forceRole>INFANTRY_CARRIER</forceRole>
<forceRole>TROOP_CARRIER</forceRole>
<forceRole>CIVILIAN</forceRole>
</roleChoices>
</forceDefinition>
</AtBScenarioModifier>
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