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Updated Labels and Tooltips for Better Clarity and Grammar #4134

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Jun 8, 2024
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10 changes: 5 additions & 5 deletions MekHQ/resources/mekhq/resources/CampaignGUI.properties
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ miImportCampaignPreset.toolTipText=This loads campaign options from a preset XML
miImportPerson.text=Personnel from a prsx file...
miImportIndividualRankSystem.text=Individual Rank System from an xml file...
miImportIndividualRankSystem.toolTipText=<html>This will replace the current campaign's rank system with the imported rank system. <br>If this contains a duplicate rank system code, it will instead return the previously loaded rank system with that code.</html>
miImportParts.text=Parts from a parts file...
miImportParts.text=Parts from a 'parts' file...
miLoadForces.text=Forces from a MUL File...
# Menu Export
menuExport.text=Export
Expand All @@ -39,7 +39,7 @@ miRefreshRanks.text=Refresh Rank Systems from File
miRefreshRandomDeathCauses.text=Refresh Random Death Causes from File
miRefreshRandomDeathCauses.toolTipText=This reloads the random death causes files, which is primarily useful when editing the userdata cause file and testing out the changes there.
miRefreshFinancialInstitutions.text=Refresh Financial Institutions from File
miRefreshFinancialInstitutions.toolTipText=This reloads the financial institutions files, which is primarily useful when editing the userdata institutions file and test out the changes there.
miRefreshFinancialInstitutions.toolTipText=This reloads the financial institutions files, which is primarily useful when editing the userdata institutions file and testing out the changes there.
# Menu File Others
miMercRoster.text=Upload to MercRoster Database...
menuOptions.text=Campaign Options...
Expand Down Expand Up @@ -138,14 +138,14 @@ dlgSaveFinancesCSV.text=Save Finances to CSV
dlgSavePersonnelCSV.text=Save Personnel to CSV
dlgSaveUnitsCSV.text=Save Units to CSV
dlgSavePlanetsXML.text=Save Planets to XML
btnOvertime.toolTipText=If toggled, techs will work up to 12 hour shifts, rather than 8 hours. However, they will also suffer a penalty during overtime hours.
btnOvertime.toolTipText=If toggled, techs will work up to 12-hour shifts, rather than 8 hours. However, they will also suffer a penalty during overtime hours.
btnGMMode.toolTipText=If toggled, new options will become available in the right-click menu.
btnShowAllTechs.toolTipText=If toggled, techs of all types will be available to work on this unit.
btnAssignDoc.toolTipText=Assign the selected personnel to the care of the selected doctor.
lblPersonChoice.text=Personnel Type:
lblPersonView.text=View:
chkGroupByUnit.text=Group by Unit
chkGroupByUnit.toolTipText=Displays personnel grouped by their unit (i.e. the commanding officer is shown, and all other crew or soldiers are hidden).
chkGroupByUnit.toolTipText=Displays personnel grouped by their unit (i.e., the commanding officer is shown, and all other crew or soldiers are hidden).
lblUnitChoice.text=Unit Type:
choiceUnit.ActiveUnits.filter=All Active Units
choiceUnit.MothballedUnits.filter=All Mothballed Units
Expand Down Expand Up @@ -198,7 +198,7 @@ btnGetParts.toolTipText=Search for parts(s) to procure
btnNeededParts.text=Parts Needed Report
btnNeededParts.toolTipText=See what parts are needed for unit repairs
btnPartsReport.text=Parts In Use Report
btnPartsReport.toolTipText=Get overview of parts in use by units
btnPartsReport.toolTipText=Get an overview of parts in use by units
btnMRMSDialog.text=Mass Repair/Salvage
btnMRMSDialog.toolTipText=Launch Mass Repair/Salvage Dialog
btnMRMSInstant.text=Instant Mass Repair/Salvage All
Expand Down
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