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map preset data and default graphics fix #3715

Merged
merged 2 commits into from
Jul 8, 2023
Merged

map preset data and default graphics fix #3715

merged 2 commits into from
Jul 8, 2023

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NickAragua
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@NickAragua NickAragua commented Jul 8, 2023

A couple of presets had illegal structure CF values (max is 150), so those have been dropped down.

Also, if there's no image configured for a given biome type or for legacy contracts, continue drawing hex outlines.

Also fixes #3402 by only displaying hostile units on the killboard during scenario resolution. Probably fixes #3715 as that's likely the same issue.

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codecov bot commented Jul 8, 2023

Codecov Report

Patch coverage has no change and project coverage change: -0.01 ⚠️

Comparison is base (f41e57c) 10.64% compared to head (b48ab30) 10.64%.

Additional details and impacted files
@@             Coverage Diff              @@
##             master    #3715      +/-   ##
============================================
- Coverage     10.64%   10.64%   -0.01%     
  Complexity     5473     5473              
============================================
  Files           834      834              
  Lines        113678   113679       +1     
  Branches      17175    17174       -1     
============================================
  Hits          12099    12099              
- Misses       100373   100374       +1     
  Partials       1206     1206              
Impacted Files Coverage Δ
...kHQ/src/mekhq/campaign/ResolveScenarioTracker.java 0.00% <0.00%> (ø)
MekHQ/src/mekhq/gui/StratconPanel.java 0.00% <0.00%> (ø)

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@SJuliez SJuliez merged commit c447ac9 into master Jul 8, 2023
@NickAragua NickAragua deleted the fix_data branch July 9, 2023 02:29
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Successfully merging this pull request may close these issues.

[49.7] Allied destroyed units appear on the scenario resolution kill list
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