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Update refit classes based on CamOps #3662

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merged 2 commits into from
May 9, 2023
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Saklad5
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@Saklad5 Saklad5 commented May 6, 2023

While I haven't addressed every problem in #3515, I've updated many of the refit classes to bring MekHQ closer to current tabletop rules.

I've also tested it: assuming refit classes in the window for choosing a refit don't reflect the benefit of a refit kit, it is working as expected.

Saklad5 added 2 commits May 6, 2023 15:44
Engines, gyros, armor, cockpits, and myomer have different refit classes
now. Actuators do not get special treatment.

Some edge cases may still need to be added, such as Full-Head Ejection.
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codecov bot commented May 7, 2023

Codecov Report

Patch coverage: 16.66% and no project coverage change.

Comparison is base (649b0e5) 10.65% compared to head (e1eef28) 10.66%.

Additional details and impacted files
@@            Coverage Diff            @@
##             master    #3662   +/-   ##
=========================================
  Coverage     10.65%   10.66%           
  Complexity     5472     5472           
=========================================
  Files           830      830           
  Lines        113508   113499    -9     
  Branches      17159    17156    -3     
=========================================
  Hits          12099    12099           
+ Misses       100201   100193    -8     
+ Partials       1208     1207    -1     
Impacted Files Coverage Δ
MekHQ/src/mekhq/campaign/parts/Refit.java 33.40% <16.66%> (+0.20%) ⬆️

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@Windchild292 Windchild292 merged commit 5f7bd9b into MegaMek:master May 9, 2023
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2 participants