-
Notifications
You must be signed in to change notification settings - Fork 177
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Modifiers for salvaging a component #1075
Comments
I took a quick glance how to repair first issue, you have to change two parts of MekLocation.java:
with probably adding check for destroyed component
with same additional check for destroyed component: That should make salvaging of limbs consistent with StratOps |
- Updates repair and salvage times and difficulties based on StratOps p191
…dates repair and salvage times and difficulties based on StratOps p191
Okay I've got a pull request up which should resolve this issue. MekHQ uses |
…t-repair-times Update 'Mech location repair and salvage times to match StratOps #1075
…epair and salvage times and difficulties based on StratOps p191
Modifiers for salvaging a Mech component were the same in all MekHQ versions I have checked so far, but closer inspection of StratOps on page 191, gives example in fourth paragraph, indicating that time & modifier should be based on percentage damage to component, so using Repair part of MASTER REPAIR TABLE, not Destroyed part, as it is now (there is +3 difficulty, and 240 minutes now, for all locations).
The overall description is quite lacking in limbs reclamation department, but I wonder, if by analogy to Blown Off Arms with destroyed Left/Right Torso, shouldn't all parts attached to Central Torso albo become Blown Off when CT is destroyed?
The text was updated successfully, but these errors were encountered: