Skip to content

Commit

Permalink
Data:
Browse files Browse the repository at this point in the history
New Sprites a few unit file updates
  • Loading branch information
HammerGS committed Oct 12, 2024
1 parent d9d062f commit 8782a02
Show file tree
Hide file tree
Showing 10 changed files with 171 additions and 69 deletions.
2 changes: 1 addition & 1 deletion MekHQ/data/mekfiles/MTF_names.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,4 +2,4 @@ See equipment.txt in the MegaMek/docs folder for equipment names that
MegaMek will recognize on custom-made units. Note that while the
equipment may be read by MegaMek, it may not function by the rules
in any of the Battletech rulebooks. In most cases this will not
prevent the unit from being used in a game.
prevent the unit from being used in a game.
50 changes: 50 additions & 0 deletions MekHQ/data/mekfiles/dropships/TRO3075/Age of War/Vampire.blk
Original file line number Diff line number Diff line change
Expand Up @@ -168,3 +168,53 @@ TRO: 3075
<escape_pod>
0
</escape_pod>

<capabilities>
<p>The Vampire’s main strength lies in its speed and deceptive appearance. It could blend into aerospace formations, often being mistaken for a fighter on a bombing run due to its weapons loadout and small size.</p>

<p>The Vampire was equipped with a modest weapon array more akin to aerospace fighters. It carried two medium lasers and an SRM-6 in the nose, while each wing mounted a Large Laser and LRM-20. An additional pair of medium lasers protected the aft. This fighter-like armament allowed the Vampire to blend in with aerospace squadrons during combat missions. Despite its light weapons load, two tons of SRM reloads and three tons of LRM reloads provided ample endurance for its hit-and-run role.</p>
</capabilities>

<overview>
The Vampire is one of the smallest DropShips ever to see combat, often mistaken for a heavy aerospace fighter due to its speed and armament. Designed by Markesan Aeronautics for rapid deployment of jump infantry, it was the fastest infantry carrier of its time. With the aim of minimizing exposure to enemy aerospace fighters, the Vampire was engineered to match the speed and agility of the fighters it might encounter. Though highly effective in its role, the Vampire's short fuel range and cramped infantry compartments made it unpopular for long missions. Despite its flaws, the Vampire played a key role in several Federated Suns operations.
</overview>

<deployment>
<p>The Vampire's troop compartments were notoriously cramped, only capable of carrying three platoons of jump infantry. Because of this, infantry often preferred to travel on larger transports, only transferring to the Vampire for the final assault. The ship also featured a cargo bay with 14 tons of capacity for quick strike operations. Its ventral drop hatches enabled the rapid deployment of troops without landing, giving it a strategic edge in surprise operations.</p>
</deployment>

<history>
<p> When approaching a target, the Vampire would perform high-speed, low-altitude passes, deploying up to three platoons of jump infantry via specialized drop hatches on its ventral surface. This tactic confused enemies, as seen during the brief "Border War" between the Federated Suns and the Capellan Confederation. The most famous example occurred at Redfield, where Liao troops mistook incoming Vampires for bombers, only to be caught off guard when infantry rained down instead of bombs.</p>
</history>

<manufacturer>
Markesan Aeronautics
</manufacturer>

<primaryFactory>
Markesan
</primaryFactory>

<systemManufacturers>
CHASSIS:Unknown
ENGINE:Donovan XVIII drive system
ARMOR:Unknown
COMMUNICATIONS:Unknown
TARGETING:Unknown
</systemManufacturers>

<use>
Troop Carrier
</use>

<length>
42 m
</length>

<width>
28 m
</width>

<height>
8.5 m
</height>
49 changes: 49 additions & 0 deletions MekHQ/data/mekfiles/dropships/TRO3145/NTNU RS/Vampire III.blk
Original file line number Diff line number Diff line change
Expand Up @@ -166,3 +166,52 @@ Record Sheets: 3150
0
</escape_pod>

<capabilities>
<p>The Vampire’s main strength lies in its speed and deceptive appearance. It could blend into aerospace formations, often being mistaken for a fighter on a bombing run due to its weapons loadout and small size.</p>

<p>The Vampire was equipped with a modest weapon array more akin to aerospace fighters. It carried two medium lasers and an SRM-6 in the nose, while each wing mounted a Large Laser and LRM-20. An additional pair of medium lasers protected the aft. This fighter-like armament allowed the Vampire to blend in with aerospace squadrons during combat missions. Despite its light weapons load, two tons of SRM reloads and three tons of LRM reloads provided ample endurance for its hit-and-run role.</p>
</capabilities>

<overview>
The Vampire is one of the smallest DropShips ever to see combat, often mistaken for a heavy aerospace fighter due to its speed and armament. Designed by Markesan Aeronautics for rapid deployment of jump infantry, it was the fastest infantry carrier of its time. With the aim of minimizing exposure to enemy aerospace fighters, the Vampire was engineered to match the speed and agility of the fighters it might encounter. Though highly effective in its role, the Vampire's short fuel range and cramped infantry compartments made it unpopular for long missions. Despite its flaws, the Vampire played a key role in several Federated Suns operations.
</overview>

<deployment>
<p>The Vampire's troop compartments were notoriously cramped, only capable of carrying three platoons of jump infantry. Because of this, infantry often preferred to travel on larger transports, only transferring to the Vampire for the final assault. The ship also featured a cargo bay with 14 tons of capacity for quick strike operations. Its ventral drop hatches enabled the rapid deployment of troops without landing, giving it a strategic edge in surprise operations.</p>
</deployment>

<history>
<p> When approaching a target, the Vampire would perform high-speed, low-altitude passes, deploying up to three platoons of jump infantry via specialized drop hatches on its ventral surface. This tactic confused enemies, as seen during the brief "Border War" between the Federated Suns and the Capellan Confederation. The most famous example occurred at Redfield, where Liao troops mistook incoming Vampires for bombers, only to be caught off guard when infantry rained down instead of bombs.</p>
</history>

<manufacturer>
Jalastar Aerospace
</manufacturer>

<primaryFactory>
Panpour
</primaryFactory>

<systemManufacturers>
CHASSIS:Unknown
ENGINE:Donovan XVIII drive system
ARMOR:Unknown
COMMUNICATIONS:Unknown
TARGETING:Unknown
</systemManufacturers>

<use>
Troop Carrier
</use>

<length>
42 m
</length>

<width>
28 m
</width>

<height>
8.5 m
</height>
84 changes: 63 additions & 21 deletions MekHQ/data/mekfiles/dropships/XTRs/Phantoms/Vampire II.blk
Original file line number Diff line number Diff line change
@@ -1,24 +1,15 @@
#building block data file
<BlockVersion>
1
</BlockVersion>

# Write the version number just in case...
<Version>
MAM0
</Version>

#Saved from version 0.50.1-SNAPSHOT on 2024-10-05
<UnitType>
Dropship
</UnitType>

<Name>
Vampire II
Vampire
</Name>

<model>

</model>
<Model>
II
</Model>

<mul id:>
5611
Expand All @@ -45,12 +36,12 @@ Aerodyne
</motion_type>

<transporters>
battlearmorbay:4.0:4:1
2ndclassquarters:0.0:0
1stclassquarters:0.0:0
crewquarters:0.0:0
steeragequarters:90.0:0
cargobay:8.0:1:6
battlearmorbay:4.0:4:1::-1:0
2ndclassquarters:0.0:0:-1::-1:0
1stclassquarters:0.0:0:-1::-1:0
crewquarters:0.0:0:-1::-1:0
steeragequarters:90.0:0:-1::-1:0
cargobay:8.0:1:6::-1:0
</transporters>

<SafeThrust>
Expand Down Expand Up @@ -115,13 +106,63 @@ ISERLargeLaser
</Aft Equipment>

<Hull Equipment>
Communications Equipment (8 ton)
Communications Equipment:SIZE:0.0
</Hull Equipment>

<structural_integrity>
7
</structural_integrity>

<capabilities>
<p>The Vampire’s main strength lies in its speed and deceptive appearance. It could blend into aerospace formations, often being mistaken for a fighter on a bombing run due to its weapons loadout and small size.</p>

<p>The Vampire was equipped with a modest weapon array more akin to aerospace fighters. It carried two medium lasers and an SRM-6 in the nose, while each wing mounted a Large Laser and LRM-20. An additional pair of medium lasers protected the aft. This fighter-like armament allowed the Vampire to blend in with aerospace squadrons during combat missions. Despite its light weapons load, two tons of SRM reloads and three tons of LRM reloads provided ample endurance for its hit-and-run role.</p>
</capabilities>

<overview>
The Vampire is one of the smallest DropShips ever to see combat, often mistaken for a heavy aerospace fighter due to its speed and armament. Designed by Markesan Aeronautics for rapid deployment of jump infantry, it was the fastest infantry carrier of its time. With the aim of minimizing exposure to enemy aerospace fighters, the Vampire was engineered to match the speed and agility of the fighters it might encounter. Though highly effective in its role, the Vampire's short fuel range and cramped infantry compartments made it unpopular for long missions. Despite its flaws, the Vampire played a key role in several Federated Suns operations.
</overview>

<deployment>
<p>The Vampire's troop compartments were notoriously cramped, only capable of carrying three platoons of jump infantry. Because of this, infantry often preferred to travel on larger transports, only transferring to the Vampire for the final assault. The ship also featured a cargo bay with 14 tons of capacity for quick strike operations. Its ventral drop hatches enabled the rapid deployment of troops without landing, giving it a strategic edge in surprise operations.</p>
</deployment>

<history>
<p> When approaching a target, the Vampire would perform high-speed, low-altitude passes, deploying up to three platoons of jump infantry via specialized drop hatches on its ventral surface. This tactic confused enemies, as seen during the brief "Border War" between the Federated Suns and the Capellan Confederation. The most famous example occurred at Redfield, where Liao troops mistook incoming Vampires for bombers, only to be caught off guard when infantry rained down instead of bombs.</p>
</history>

<manufacturer>
Jalastar Aerospace
</manufacturer>

<primaryFactory>
Panpour
</primaryFactory>

<systemManufacturers>
CHASSIS:Unknown
ENGINE:Donovan XVIII drive system
ARMOR:Unknown
COMMUNICATIONS:Unknown
TARGETING:Unknown
</systemManufacturers>

<use>
Troop Carrier
</use>

<length>
42 m
</length>

<width>
28 m
</width>

<height>
8.5 m
</height>

<source>
XTR: Phantoms
</source>
Expand Down Expand Up @@ -169,3 +210,4 @@ XTR: Phantoms
<escape_pod>
0
</escape_pod>

Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,9 @@ ISArtemisIV
ISLRM5
ISArtemisIV
ISLRM5
ISArtemisIV
ISLRM5
ISArtemisIV
ISMG
ISMG
Searchlight
Expand Down
3 changes: 2 additions & 1 deletion MekHQ/data/mekfiles/meks/RS Jihad/Shadow Hawk SHD-11CS2.mtf
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ techbase:Inner Sphere
era:3076
source:TRO: Jihad
rules level:2
role:Missile Boat
role: Missile Boat



Expand Down Expand Up @@ -160,3 +160,4 @@ IS Endo Steel
-Empty-

imagefile:.\data\images\fluff\Mech\shadow hawk SHD-7CS.jpg

16 changes: 1 addition & 15 deletions MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR4.mtf
Original file line number Diff line number Diff line change
Expand Up @@ -146,20 +146,6 @@ Endo-Composite
-Empty-
-Empty-

Center Leg:
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-

overview:The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. Initially developed by Curtiss Militech, it later became a key asset for the Capellan Confederation following the company's financial distress post-Jihad. The Wraith's speed, firepower, and decent armor make it a considerable threat to many 'Mechs, some being almost twice its weight.

capabilities:The “Wing” Wraith enhances the base design’s accurate and ammunition-independent loadout with improved heat dissipation and jump range. Despite the advantages of the partial-wing technology, the TR6 suffers from slower ground speed and a demanding maintenance schedule, making it a less popular export than the more straightforward TR5. However, both variants share parts and construction processes, making continued production a low-cost endeavor.
Expand All @@ -175,4 +161,4 @@ systemmanufacturer:ENGINE:Magna 330 XL
systemmanufacturer:ARMOR:Hellespont Lite Ferro-Fibrous
systemmanufacturer:JUMPJET:Hellespont Leapers with Partial Wing
systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666
systemmanufacturer:TARGETING:Ceres Bullseye
systemmanufacturer:TARGETING:Ceres Bullseye
16 changes: 1 addition & 15 deletions MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR6.mtf
Original file line number Diff line number Diff line change
Expand Up @@ -147,20 +147,6 @@ Endo-Composite
-Empty-
-Empty-

Center Leg:
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-


overview:The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. Initially developed by Curtiss Militech, it later became a key asset for the Capellan Confederation following the company's financial distress post-Jihad. The Wraith's speed, firepower, and decent armor make it a considerable threat to many 'Mechs, some being almost twice its weight.

Expand All @@ -177,4 +163,4 @@ systemmanufacturer:ENGINE:Magna 330 XL
systemmanufacturer:ARMOR:Hellespont Stealth
systemmanufacturer:JUMPJET:Hellespont Leapers with Partial Wing
systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666
systemmanufacturer:TARGETING:Ceres Bullseye
systemmanufacturer:TARGETING:Ceres Bullseye
14 changes: 0 additions & 14 deletions MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR7.mtf
Original file line number Diff line number Diff line change
Expand Up @@ -147,20 +147,6 @@ IS Stealth
-Empty-
-Empty-

Center Leg:
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-
-Empty-


overview:The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. Initially developed by Curtiss Militech, it later became a key asset for the Capellan Confederation following the company's financial distress post-Jihad. The Wraith's speed, firepower, and decent armor make it a considerable threat to many 'Mechs, some being almost twice its weight.

Expand Down
4 changes: 2 additions & 2 deletions MekHQ/data/mekfiles/name_changes.txt
Original file line number Diff line number Diff line change
Expand Up @@ -555,7 +555,7 @@ Star Lord JumpShip (Standard)|Star Lord JumpShip (2590)
Tramp JumpShip (Standard)|Tramp JumpShip (2754)
Tramp JumpShip (Lithium-Fusion)|Tramp JumpShip (3071)

#Mechs
#Meks
Adder (Puma) A|Puma (Adder) A
Adder (Puma) B|Puma (Adder) B
Adder (Puma) C|Puma (Adder) C
Expand Down Expand Up @@ -720,7 +720,7 @@ Warhawk (Masakari) B|Masakari (Warhawk) B
Warhawk (Masakari) C|Masakari (Warhawk) C
Warhawk (Masakari) Prime|Masakari (Warhawk) Prime

#Protomechs
#ProtoMeks
Boggart (Quad) 1|Boggart Ultraheavy ProtoMech (Standard)
Boggart (Quad) 2|Boggart Ultraheavy ProtoMech 2
Procyon ProtoMech (Quad)|Procyon (Quad)
Expand Down

0 comments on commit 8782a02

Please sign in to comment.