Skip to content

Commit

Permalink
Merge pull request #2960 from Windchild292/dev_Windchild_PortraitGene…
Browse files Browse the repository at this point in the history
…rationCampaignOptions

Campaign Options Dialog: Fixing Portrait Generation Property Issue
  • Loading branch information
Windchild292 authored Nov 22, 2021
2 parents dc31811 + 9d8903d commit 3613091
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -421,7 +421,7 @@ lblOverallRecruitBonus.text=Overall Recruitment Bonus
panTypeRecruitBonus.title=Personnel Type Recruitment Bonus
panUsePortrait.all.text=All Roles
panUsePortrait.no.text=No Roles
txtPortraitInst.text=<html>Checked personnel types will have a random portrait selected for them upon creation. <br>To use random portraits, you must place images in the data/images/portraits/Male and data/images/portraits/Female folders.</html>
txtPortraitInst.text=Checked personnel types will have a random portrait selected for them upon creation. \nThis setup is explained in the guide located at /docs/Windchilds Guides/Windchilds_Guide_to_MekHQ_Portrait_Generation.txt.
panRandomPortrait.title=Portrait Generation
chkExtraRandom.text=Extra Randomness
chkExtraRandom.toolTipText=If checked, an additional 1d6 will be rolled. On a 1, the skill will be lowered, and on a 6 the skill will be raised.
Expand Down

0 comments on commit 3613091

Please sign in to comment.