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Beast mounted infantry #4883

Merged
merged 34 commits into from
Nov 16, 2023
Merged

Beast mounted infantry #4883

merged 34 commits into from
Nov 16, 2023

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neoancient
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Implements beast-mounted infantry rules from TO: AU&E, pp. 107-8, with construction rules on 106.The table of creatures is presented as sample types, so I've implemented it to allow custom stats, but the creatures in the table are included as standard presets. Some adjustments were needed to submarine movement to allow creature to move onto land when the ability is indicated. I also made a change to deployment that has such units deploy at a depth equal to the height, so that when at the surface they extend one level above the surface. This has not been an issue before because all submarine units are only one level high, but very large and monstrous mounts are taller, as are the yet-unimplemented large naval support vehicles. There is also now a tracker for how long an entity has been entirely submerged, used to track air reserves. I've added a line to the unit tooltip that shows the number of rounds of air remaining when relevant.

@HammerGS
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I'm starting to get sprites in for the units I made. Once I get them I'll look at committing to the branch before merging if that works.

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@NickAragua NickAragua left a comment

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A couple minor questions/possible cleanup issues.

@neoancient neoancient merged commit cf0792c into master Nov 16, 2023
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@neoancient neoancient deleted the beast_mounted_infantry branch November 16, 2023 16:16
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3 participants