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correct text displayed for conversion mode on game board step sprite #4659

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Jul 23, 2023
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15 changes: 8 additions & 7 deletions megamek/i18n/megamek/client/messages.properties
Original file line number Diff line number Diff line change
Expand Up @@ -302,15 +302,16 @@ BoardView1.Climb=Climb Up
BoardView1.ClimbOff=Go Thru
BoardView1.WIGEClimb=Keep Elev
BoardView1.WIGEClimbOff=End Keep Elev
BoardView1.ConversionMode.BIPED=Biped
BoardView1.ConversionMode.Biped=Biped
BoardView1.ConversionMode.BIPED_SWIM=Biped
BoardView1.ConversionMode.QUAD=Quad
BoardView1.ConversionMode.Quad=Quad
BoardView1.ConversionMode.QUAD_SWIM=Quad
BoardView1.ConversionMode.TRIPOD=Tripod
BoardView1.ConversionMode.TRACKED=Tracked
BoardView1.ConversionMode.WHEELED=Wheeled
BoardView1.ConversionMode.WIGE=AirMech
BoardView1.ConversionMode.AERODYNE=Fighter
BoardView1.ConversionMode.Tripod=Tripod
BoardView1.ConversionMode.Tracked=Tracked
BoardView1.ConversionMode.Wheeled=Wheeled
BoardView1.ConversionMode.WiGE=AirMech
BoardView1.ConversionMode.Aerodyne=Fighter
BoardView1.ConversionMode.UMU=UMU
BoardView1.ChargeAttackAction=Charges. Needs {0}
BoardView1.ChargeAttackAction1=(Charging)
BoardView1.CrewDead=CREW DEAD
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