You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Starting MegaMek v0.49.18-SNAPSHOT
Build Date: N/A
Today: 2024-01-13
Origin Project: MegaMek
Java Vendor: Eclipse Adoptium
Java Version: 11.0.20.1
Platform: Windows 11 10.0 (amd64)
System Locale: en_US
Total memory available to MegaMek: 4 GB
Description
During the movement phase, when accelerating or decelerating with Aerospace units, the movement envelope is static to the initial crafts velocity at the beginning of the turn. If a fighter starts the movement phase with velocity=1, a movement envelope shows the possible movement. However, if the craft starts the movement phase with velocity=0 and you hit the accelerate button, the move envelope stays on velocity zero.
This is the behavior in v0.49.18-SNAPSHOT, as well as in the stable 0.48.0 - not sure if this ever worked.
Initial velocity of zero:
Accelerate to velocity = 1:
When the fighter starts the movement phase with velocity 1:
NOTE: Not sure what the weirdness is with the left side of the movement envelope, but that's a different issue.
The text was updated successfully, but these errors were encountered:
Environment
Starting MegaMek v0.49.18-SNAPSHOT
Build Date: N/A
Today: 2024-01-13
Origin Project: MegaMek
Java Vendor: Eclipse Adoptium
Java Version: 11.0.20.1
Platform: Windows 11 10.0 (amd64)
System Locale: en_US
Total memory available to MegaMek: 4 GB
Description
During the movement phase, when accelerating or decelerating with Aerospace units, the movement envelope is static to the initial crafts velocity at the beginning of the turn. If a fighter starts the movement phase with velocity=1, a movement envelope shows the possible movement. However, if the craft starts the movement phase with velocity=0 and you hit the
accelerate
button, the move envelope stays on velocity zero.This is the behavior in v0.49.18-SNAPSHOT, as well as in the stable 0.48.0 - not sure if this ever worked.
Initial velocity of zero:
Accelerate to velocity = 1:
When the fighter starts the movement phase with velocity 1:
NOTE: Not sure what the weirdness is with the left side of the movement envelope, but that's a different issue.
The text was updated successfully, but these errors were encountered: