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Merge pull request #5765 from repligator/Spelling-typo-grammar-so-on
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HammerGS authored Jul 21, 2024
2 parents db636e4 + 7a20563 commit fa829b0
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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/fighters/TRO3055U/Scytha C.blk
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Expand Up @@ -132,7 +132,7 @@ Developed when Clan Jade Falcon warriors demanded their own super-heavy OmniFigh
</overview>

<deployment>
A ranged combat variant, the Scytha C mounts a Gauss Rifle and ER PPC underslug on each wing, support by twin nose-mounted Medium Pulse Lasers. A single ER small laser defends the aft of the craft, while two tons of Gauss Rifle reloads allows the C variant to keep its heat in check at least in the early stages of an engagement.
A ranged combat variant, the Scytha C mounts a Gauss Rifle and ER PPC underslung on each wing, support by twin nose-mounted Medium Pulse Lasers. A single ER small laser defends the aft of the craft, while two tons of Gauss Rifle reloads allows the C variant to keep its heat in check at least in the early stages of an engagement.
</deployment>

<manufacturer>
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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3039u/Hermes HER-1B.mtf
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Expand Up @@ -159,7 +159,7 @@ Overview: The Star League, showing its industrial and economic might, commission

Capabilities: Emphasizing mobility over firepower, the Hermes was faster than nearly every 'Mech in service at the time of its introduction. Once the glitches surrounding the targeting systems were fixed, the Alexis Photon proved popular with technicians as it reduced wear and tear on the laser systems. The initial production variant used a fuel-based flamer instead of the more modern version that would tap directly into a 'Mech's fusion plant. Considered to be quite safe, MechWarriors piloting Hermes could even choose to jettison the fuel storage cylinders if needed.

Deployment: The Hermes only served in the SLDF for 19 years, after which they were put in storage or relegated to militia commands. The Succession Wars forced the Hermes back into frontline regiments through sheer need, though Irian chose to re-engineer the 'Mech in the heavier Hermes II instead of putting the base chassis back into production. Instead, Irian would refit existing Hermes chassises into downgraded variants as the Succession Wars spurred technological decline. The HER-1B would be a minor shoot-off of the main downgrade, slightly increasing the 'Mech's firepower. Only seeing service in the Free Worlds League military, the variant would rapidly vanish after the rediscovery of advanced technology in the Helm Core.
Deployment: The Hermes only served in the SLDF for 19 years, after which they were put in storage or relegated to militia commands. The Succession Wars forced the Hermes back into frontline regiments through sheer need, though Irian chose to re-engineer the 'Mech in the heavier Hermes II instead of putting the base chassis back into production. Instead, Irian would refit existing Hermes chassis into downgraded variants as the Succession Wars spurred technological decline. The HER-1B would be a minor shoot-off of the main downgrade, slightly increasing the 'Mech's firepower. Only seeing service in the Free Worlds League military, the variant would rapidly vanish after the rediscovery of advanced technology in the Helm Core.

systemmanufacturer:CHASSIS:Irian Chassis
systemmode:CHASSIS:Class 10 Standard
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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3039u/Highlander HGN-733.mtf
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Expand Up @@ -160,7 +160,7 @@ Heat Sink

overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592.

capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.
capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.

deployment:The 733 model is a downgrade of the Highlander, although it weathered the use of more primitive technology better than other SLDF designs. In place of the Gauss Rifle the 'Mech now carries an Mydron Class B Autocannon/10 with two tons of ammo and an additional ton of LRM reloads while the rest of the Highlander's weapons have remained the same. The armor has also been upgraded by two tons, providing even more protection than the original 732 model. The speed profile of the Highlander maintains the original model's maximum speed of 54.0 km/h.

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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3039u/Highlander HGN-733C.mtf
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Expand Up @@ -160,7 +160,7 @@ Heat Sink

overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592.

capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.
capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.

deployment:This model drops a ton each of SRM and LRM ammo. The Autocannon/10 is upgraded to an Autocannon/20.

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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3039u/Highlander HGN-733P.mtf
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Expand Up @@ -160,7 +160,7 @@ Heat Sink

overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592.

capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.
capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.

deployment:This model swaps the Autocannon/10 for a PPC and seven additional Heat Sinks

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Expand Up @@ -167,6 +167,6 @@ primaryfactory:Huntress, Strana Mechty, Svarstaad
systemmanufacturer:CHASSIS:Titan HX
systemmanufacturer:ENGINE:Starfire 300 XL
systemmanufacturer:ARMOR:Compound 12B2 Standard
systemmanufacturer:COMMUNICATIONS:TJ6 Bell Integrated Communication System
systemmanufacturer:COMMUNICATIONS:TJ6 "Bell" Integrated Communication System
systemmanufacturer:TARGETING:Mars System 9

2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3050U/Highlander HGN-694.mtf
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Expand Up @@ -159,7 +159,7 @@ IS Endo-Steel

overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592.

capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.
capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.

deployment:Introduced during the FedCom Civil War, this Highlander variant replaces the missiles, medium lasers, and jump jets with two Large Lasers and a Heavy Gauss Rifle. The M-7 Gauss Rifle remains in place.

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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3050U/Highlander HGN-732.mtf
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Expand Up @@ -161,7 +161,7 @@ IS Ferro-Fibrous

overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592.

capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.
capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.

deployment:The Highlander carries a weapons mix that is more at home when fighting a ranged battle, but when the ranges close the Highlander has the right equipment for the job. The primary weapon is a M-7 Gauss Rifle that is capable of stripping armor off of an enemy a ton at a time. The Gauss is backed up at long ranges by a Holly-20 LRM-20 launcher. For close range work, it carries two Harmon Starclass Medium Lasers and a Holly-6 SRM-6 launcher. Two tons of ammo for the gauss rifle, LRM and SRM launchers each provide good endurance while the use of CASE grants added protection. Low heat buildup from the weapons allows for a nearly continuous barrage without taxing the twelve heat sinks, though pilots must still exhibit caution.

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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3050U/Highlander HGN-734.mtf
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Expand Up @@ -144,7 +144,7 @@ Jump Jet

overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592.

capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.
capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.

deployment:The 734 Highlander emphasizes its role as an urban combat 'Mech, produced by the Lyran Alliance in the wake of the civil war. The Gauss Rifle has been replaced with a massive LB-X Autocannon/20, the medium lasers have been upgraded to ER Medium Lasers, the SRM-6 was upgraded to a streak version with another Streak SRM-6 launcher added, as well as an ER Large Laser. Upgrading the standard fusion engine to a new Light Engine and removing the LRM-20 launcher allowed these changes.

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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3050U/Highlander HGN-736.mtf
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Expand Up @@ -143,7 +143,7 @@ Ferro-Fibrous

overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592.

capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.
capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them.

deployment:This ComStar version of the Highlander introduced in the late 3050s has been upgraded to carry the improved C3 computer, as well as upgrading the LRM-20 with an Artemis IV fire control system and replacing the SRM-6 to a Streak SRM-4. This was accomplished by replacing the twelve single heat sinks of the 732 model with ten double heat sinks and by only using one ton of ammunition for the upgraded SRM launcher.

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