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Merge pull request #4650 from SJuliez/quirks2
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Quirks: Re-add empty model entries to prevent quirk load errors
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HammerGS authored Jul 21, 2023
2 parents f6d6a1f + f27df73 commit a6b38aa
Showing 1 changed file with 28 additions and 28 deletions.
56 changes: 28 additions & 28 deletions megamek/data/canonUnitQuirks.xml
Original file line number Diff line number Diff line change
Expand Up @@ -1099,7 +1099,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Zhen Niao</chassis>

<model></model>
<unitType>Aero</unitType>
<quirk>imp_com</quirk>
</unit>
Expand Down Expand Up @@ -2616,7 +2616,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Beowulf IIC</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>ext_twist</quirk>
<quirk>bad_rep_clan</quirk>
Expand Down Expand Up @@ -3911,7 +3911,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Corvis</chassis>

<model></model>
<unitType>Mech</unitType>
<weaponQuirk>
<weaponQuirkName>mod_weapons</weaponQuirkName>
Expand Down Expand Up @@ -4598,7 +4598,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Cygnus</chassis>

<model></model>
<unitType>Mech</unitType>
<weaponQuirk>
<weaponQuirkName>exposed_linkage</weaponQuirkName>
Expand Down Expand Up @@ -7433,7 +7433,7 @@ Example: You can define quirks that affect all units of a given chassis and then
<!-- BEGIN H Mechs. -->
<unit>
<chassis>Ha Otoko-HR</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>pro_actuator</quirk>
<quirk>bad_rep_clan</quirk>
Expand All @@ -7443,7 +7443,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Ha Otoko</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>bad_rep_clan</quirk>
</unit>
Expand Down Expand Up @@ -8755,7 +8755,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Koshi</chassis>

<model></model>
<unitType>Mech</unitType>
<weaponQuirk>
<weaponQuirkName>mod_weapons</weaponQuirkName>
Expand Down Expand Up @@ -8828,7 +8828,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Kraken-XR</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>difficult_maintain</quirk>
<quirk>poor_performance</quirk>
Expand Down Expand Up @@ -8859,7 +8859,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Kuma</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>hard_pilot</quirk>
<weaponQuirk>
Expand Down Expand Up @@ -9325,7 +9325,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Lobo</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>ext_twist</quirk>
<quirk>difficult_maintain</quirk>
Expand Down Expand Up @@ -9538,7 +9538,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Mad Cat III</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>bad_rep_clan</quirk>
<quirk>difficult_maintain</quirk>
Expand Down Expand Up @@ -11224,7 +11224,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Morrigan</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>weak_legs</quirk>
<weaponQuirk>
Expand Down Expand Up @@ -11873,7 +11873,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Ocelot</chassis>

<model></model>
<unitType>Mech</unitType>
<weaponQuirk>
<weaponQuirkName>jettison_capable</weaponQuirkName>
Expand Down Expand Up @@ -11979,7 +11979,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Onager</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>battle_fists_ra</quirk>
<quirk>exp_actuator</quirk>
Expand Down Expand Up @@ -12310,7 +12310,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Ostscout IIC</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>bad_rep_clan</quirk>
<quirk>bad_rep_is</quirk>
Expand Down Expand Up @@ -12372,7 +12372,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Pack Hunter II</chassis>

<model></model>
<unitType>Mech</unitType>
<weaponQuirk>
<weaponQuirkName>stable_weapon</weaponQuirkName>
Expand Down Expand Up @@ -12433,7 +12433,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Parash</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>low_profile</quirk>
<weaponQuirk>
Expand Down Expand Up @@ -13177,7 +13177,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Phoenix Hawk IIC</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>easy_maintain</quirk>
<weaponQuirk>
Expand Down Expand Up @@ -13468,7 +13468,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Pulverizer</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>easy_maintain</quirk>
<quirk>pro_actuator</quirk>
Expand Down Expand Up @@ -14378,7 +14378,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Shrike</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>command_mech</quirk>
<quirk>distracting</quirk>
Expand Down Expand Up @@ -14649,7 +14649,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Solitaire</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>exp_actuator</quirk>
<weaponQuirk>
Expand Down Expand Up @@ -14801,7 +14801,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Spirit</chassis>

<model></model>
<unitType>Mech</unitType>
<weaponQuirk>
<weaponQuirkName>jettison_capable</weaponQuirkName>
Expand All @@ -14819,7 +14819,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Stalking Spider II</chassis>

<model></model>
<unitType>Mech</unitType>
<weaponQuirk>
<weaponQuirkName>ammo_feed_problems</weaponQuirkName>
Expand Down Expand Up @@ -15605,7 +15605,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Thunderbolt IIC</chassis>

<model></model>
<unitType>Mech</unitType>
<quirk>pro_actuator</quirk>
<quirk>difficult_maintain</quirk>
Expand Down Expand Up @@ -16241,7 +16241,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Vixen (Incubus)</chassis>

<model></model>
<unitType>Mech</unitType>
<weaponQuirk>
<weaponQuirkName>jettison_capable</weaponQuirkName>
Expand Down Expand Up @@ -18416,7 +18416,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Nuberu Anti Aircraft Tank</chassis>

<model></model>
<unitType>Tank</unitType>
<quirk>gas_hog</quirk>
<quirk>anti_air</quirk>
Expand Down Expand Up @@ -18487,7 +18487,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Pixiu Heavy Tank</chassis>

<model></model>
<unitType>Tank</unitType>
<quirk>power_reverse</quirk>
</unit>
Expand Down Expand Up @@ -18520,7 +18520,7 @@ Example: You can define quirks that affect all units of a given chassis and then

<unit>
<chassis>Quaestor Mobile Tactical Command HQ</chassis>

<model></model>
<unitType>Tank</unitType>
<quirk>poor_performance</quirk>
</unit>
Expand Down

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