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Merge pull request #5281 from SJuliez/scenario-yaml
Game types preparatory work
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# | ||
# A MegaMek Scenario file | ||
# | ||
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MMSVersion: 2 # Required to be recognized as a Scenario file of this format | ||
name: Example Scenario V2 # Required title of the scenario; displayed in the scenario chooser | ||
gametype: SBF # default: TW; other values: AS, BF, SBF | ||
planet: Bellatrix # default: show no planet info | ||
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# Required longer description; maximum length 350 characters | ||
# Use YAML formatting > to ignore linebreaks in the text (indentation!) | ||
# or write the text in one line "description: This scenario visits..." | ||
description: > | ||
This scenario visits a fight of McCormack's Fusiliers in the campaign on Bellatrix against Ajax's | ||
Avengers. The retreating Avengers tried deperately to shake the Highlanders as they fled east across the southern continent of | ||
Bellatrix, but to no avail. Exhausted and bogged down by bad weather, the Avengers had no choice but to stand and fight. | ||
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singleplayer: yes # default: yes; the first player is the human player and all other players | ||
# are Princess bots. This will skip the Player/Camo assignment dialog | ||
# and the "Host game" dialog and directly connect | ||
# to a localhost Server and use the correct player name. | ||
# Other players can still join and replace the OpFor but will not receive | ||
# any messages intended for the single player | ||
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# Game Map ------------------------------------------------------------------------------------------- | ||
map: | ||
boardcolumns: 2 # a 2x1 map | ||
boardrows: 1 | ||
boards: | ||
- board1.board # all files are first searched relative to the scenario file, and | ||
- board2.board # if not found there, then relative to the appropriate data/... directory | ||
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# OR for a single board: | ||
# board: theBoard.board | ||
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## Directories to choose random boards from | ||
## RandomDirs=Map Set 2,Map Set 3,Map Set 4,Map Set 5,Map Set 6,Map Set 7 | ||
## Maps can be specified by name. The order is left-to-right, top-to-bottom | ||
## Any unspecified boards will be set to RANDOM | ||
## Maps=RANDOM,RANDOM | ||
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# Game Options ------------------------------------------------------------------------------------------- | ||
options: # default: MM's default options | ||
from: Example_options.xml | ||
fixed: no # default: yes; in this case, the Game Options Dialog is | ||
# not shown before the scenario starts | ||
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# Planetary Conditions ----------------------------------------------------------------------------------- | ||
fixedplanetaryconditions: yes # default: yes; in this case, the Planetary Conditions Dialog is | ||
# not shown before the scenario starts | ||
planetaryconditions: # default: standard conditions | ||
temperature: -14 # default: 25; only integer values | ||
pressure: trace # default: standard; other values: vacuum, trace, thin, high, very high | ||
gravity: 1.12 # default: 1 | ||
light: dusk # default: day; other values: dusk, full moon, moonless, pitchblack | ||
weather: gusting rain # default: none; other values: light rain, moderate rain, heavy rain | ||
# gusting rain, downpour, light snow, moderate snow, heavy snow | ||
# snow flurries, sleet, blizzard, ice storm | ||
wind: | ||
strength: moderate gale # default: none; other values: light gale, moderate gale, strong gale | ||
# storm, tornado, tornado f4 | ||
#minimum: light gale # default: none | ||
#maximum: strong gale # default: tornado f4 | ||
direction: NW # default: random; other values: N, NE, SE, S, SW, NW | ||
shifting: no # default: no | ||
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fog: light # default: none; other values: light, heavy | ||
blowingsand: yes # default: no | ||
emi: yes # default: no | ||
terrainchanges: yes # default: yes | ||
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# Forces ------------------------------------------------------------------------------------------- | ||
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factions: | ||
- name: Player A | ||
team: 1 # default: each player goes into their own team | ||
home: W # default: Any; other values: N, NE, SE, S, SW, NW | ||
deploy: N # default: same as the home edge | ||
minefields: # optional, availability depending on game type | ||
- conventional: 2 | ||
- command: 0 | ||
- vibra: 2 | ||
camo: clans/wolf/Alpha Galaxy.jpg # image file, relative to the scenario file, or in data/camos otherwise | ||
# use slashes | ||
units: | ||
- include: Annihilator ANH-13.mmu | ||
# at: [7, 4] # alternative way to indicate position | ||
x: 7 # position, indicates that the unit is deployed | ||
y: 4 # must have both x and y or neither | ||
elevation: 5 # default: 5 for airborne ground; can be used in place of altitude | ||
altitude: 8 # default: 5 for aero | ||
status: prone, hidden # default: none; other values: shutdown, hulldown | ||
offboard: N # default: not offboard; values: N, E, S, W | ||
crew: # default: unnamed 4/5 pilot | ||
name: Cpt. Frederic Nguyen | ||
piloting: 4 | ||
gunnery: 3 | ||
- type: ASElement # default: TW standard unit | ||
fullname: Atlas AS7-D | ||
x: 5 | ||
y: 3 | ||
reinforce: 2 # default: deploy at start; here: reinforce at the start of round 2 | ||
# cannot be combined with a position | ||
crew: | ||
name: Cpt. Rhonda Snord | ||
piloting: 4 | ||
gunnery: 3 | ||
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- name: "Player B" | ||
home: "E" | ||
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triggers: | ||
- message: | ||
round: 0 | ||
phase: before | ||
description: > | ||
The campaign on Bellatrix against Ajax's Avengers brought McCormack's Fusiliers instant fame. | ||
Arriving to find themselves outnumbered three-to-one, the Fusiliers quickly used their superior grasp of | ||
tactics and their ferocity to smash the defending unit. The retreating Avengers tried deperately to shake the | ||
Highlanders as they fled east across the southern continent of Bellatrix, but to no avail. Exhausted and bogged | ||
down by bad weather, the Avengers had no choice but to stand and fight. | ||
- message: | ||
round: 2 | ||
phase: before | ||
description: Reinforcements have arrived! | ||
- victory: | ||
alone: yes # no opposition left on the map | ||
description: The battlefield is yours! No opposition remains. Well done! | ||
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megamek/data/scenarios/Examples/SBFTestScenario/Noble's Company.mmu
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# Generated by MegaMek Suite 0.49.19-SNAPSHOT on 2024-03-22 | ||
# This file uses YAML formatting. | ||
# When editing, make sure to keep the indentation and lists intact! | ||
type: SBFFormation | ||
generalname: Noble's Company | ||
units: | ||
- type: SBFUnit | ||
generalname: Waco's Lance | ||
elements: | ||
- type: ASElement | ||
fullname: BattleMaster BLR-1G | ||
skill: 2 | ||
- type: ASElement | ||
fullname: Marauder MAD-3R | ||
skill: 3 | ||
- type: ASElement | ||
fullname: Wasp WSP-1A | ||
skill: 3 | ||
- type: ASElement | ||
fullname: Cyclops CP-10-Z | ||
skill: 3 | ||
- type: SBFUnit | ||
generalname: Noble's Lance | ||
elements: | ||
- type: ASElement | ||
fullname: Banshee BNC-3E | ||
skill: 3 | ||
- type: ASElement | ||
fullname: Cyclops CP-10-Z | ||
skill: 3 | ||
- type: ASElement | ||
fullname: Quickdraw QKD-4G | ||
skill: 2 | ||
- type: ASElement | ||
fullname: Warhammer WHM-6R | ||
skill: 3 | ||
- type: SBFUnit | ||
generalname: Sanchuie's Lance | ||
elements: | ||
- type: ASElement | ||
fullname: Javelin JVN-10N | ||
- type: ASElement | ||
fullname: Javelin JVN-10N | ||
- type: ASElement | ||
fullname: Locust LCT-1V | ||
- type: ASElement | ||
fullname: Locust LCT-1V | ||
skill: 5 |
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megamek/data/scenarios/Examples/SBFTestScenario/Romy's Company.mmu
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# Generated by MegaMek Suite 0.49.19-SNAPSHOT on 2024-03-22 | ||
# This file uses YAML formatting. | ||
# When editing, make sure to keep the indentation and lists intact! | ||
type: SBFFormation | ||
generalname: Romy's Company | ||
units: | ||
- type: SBFUnit | ||
generalname: Smither's Lance | ||
elements: | ||
- type: ASElement | ||
fullname: Atlas AS7-D | ||
skill: 3 | ||
- type: ASElement | ||
fullname: Awesome AWS-8Q | ||
skill: 3 | ||
- type: ASElement | ||
fullname: Crusader CRD-3R | ||
- type: ASElement | ||
fullname: Centurion CN9-A | ||
skill: 5 | ||
- type: SBFUnit | ||
generalname: Swyccfer's Lance | ||
elements: | ||
- type: ASElement | ||
fullname: Stinger STG-3R | ||
skill: 3 | ||
- type: ASElement | ||
fullname: Stinger STG-3R | ||
- type: ASElement | ||
fullname: Wasp WSP-1A | ||
- type: ASElement | ||
fullname: Wasp WSP-1A | ||
skill: 5 | ||
- type: SBFUnit | ||
generalname: Romy's Lance | ||
elements: | ||
- type: ASElement | ||
fullname: Atlas AS7-D | ||
skill: 3 | ||
- type: ASElement | ||
fullname: Awesome AWS-8Q | ||
skill: 3 | ||
- type: ASElement | ||
fullname: Orion ON1-K | ||
- type: ASElement | ||
fullname: Warhammer WHM-6R |
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megamek/data/scenarios/Examples/SBFTestScenario/TestSBF.mms
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MMSVersion: 2 | ||
gametype: SBF | ||
name: SBF Test Scenario | ||
planet: Braunschweig | ||
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description: > | ||
This test scenarion is written in V2 YAML | ||
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map: AGoAC Maps\16x17 Desert 2.board | ||
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planetaryconditions: | ||
light: dusk | ||
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factions: | ||
- name: Legion of Vega | ||
deploy: N | ||
camo: Clans/Wolf/Alpha Galaxy/Alpha Galaxy.jpg | ||
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units: | ||
- include: Noble's Company.mmu | ||
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- name: 1st Air Cavalry, Federated Suns | ||
deploy: "S" | ||
camo: Federated Suns\Arcadian Cuirassiers\Arcadian Cuirassiers.jpg | ||
units: | ||
- include: Romy's Company.mmu | ||
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