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Update render_courses.c
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MegaMech authored Aug 31, 2024
1 parent b3aa6ec commit 5eaa893
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions src/racing/render_courses.c
Original file line number Diff line number Diff line change
Expand Up @@ -947,7 +947,7 @@ void render_moo_moo_farm(struct UnkStruct_800DC5EC* arg0) {
s16 temp_s0 = arg0->pathCounter;
s16 temp_s1 = arg0->playerDirection;

func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1);
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
Expand Down Expand Up @@ -1012,7 +1012,7 @@ void render_moo_moo_farm(struct UnkStruct_800DC5EC* arg0) {
void render_toads_turnpike(struct UnkStruct_800DC5EC* arg0) {
UNUSED s32 pad[13];

func_802B5D64((uintptr_t) &D_800DC610, D_802B87D4, 0, 1);
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
Expand All @@ -1039,7 +1039,7 @@ void render_toads_turnpike(struct UnkStruct_800DC5EC* arg0) {

void render_kalimari_desert(struct UnkStruct_800DC5EC* arg0) {

func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1);
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);

gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
Expand Down Expand Up @@ -1168,7 +1168,7 @@ void render_wario_stadium(struct UnkStruct_800DC5EC* arg0) {

void render_block_fort(UNUSED struct UnkStruct_800DC5EC* arg0) {

func_802B5D64((uintptr_t) &D_800DC610, D_802B87D4, 0, 1);
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
Expand All @@ -1177,7 +1177,7 @@ void render_block_fort(UNUSED struct UnkStruct_800DC5EC* arg0) {
}

void render_skyscraper(UNUSED struct UnkStruct_800DC5EC* arg0) {
func_802B5D64((uintptr_t) &D_800DC610, D_802B87D4, 0, 1);
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
Expand All @@ -1201,7 +1201,7 @@ void render_skyscraper(UNUSED struct UnkStruct_800DC5EC* arg0) {

void render_double_deck(UNUSED struct UnkStruct_800DC5EC* arg0) {

func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1);
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
Expand All @@ -1213,8 +1213,8 @@ void render_double_deck(UNUSED struct UnkStruct_800DC5EC* arg0) {

void render_dks_jungle_parkway(struct UnkStruct_800DC5EC* arg0) {

func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1);
func_802B5D64((uintptr_t) &D_800DC610[1], D_802B87D4, D_802B87D0, 1);
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
func_802B5D64(D_800DC610[1], D_802B87D4, D_802B87D0, 1);

gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK | G_LIGHTING);
Expand All @@ -1239,7 +1239,7 @@ void render_big_donut(struct UnkStruct_800DC5EC* arg0) {

gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1);
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);

Expand Down Expand Up @@ -1326,7 +1326,7 @@ void func_8029569C(void) {

void render_course(struct UnkStruct_800DC5EC* arg0) {

func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1);
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
if (creditsRenderMode) {
func_8029569C();
return;
Expand Down

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