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This project is a 2D top-down game featuring procedural map generation, as well as pathfinding algorithms such as Dijkstra and A* (A star). The game provides an immersive experience with dynamically generated maps and challenging navigation scenarios.

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Medamine-Bahassou/Dungeon_Loop-Unity-Project-Procedural-Map-Generation-PathFinding

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Dungeon Loop


This project is a 2D top-down game featuring procedural map generation, as well as pathfinding algorithms such as Dijkstra and A* (A star). The game provides an immersive experience with dynamically generated maps and challenging navigation scenarios.

Procedural 2D Top-Down Game

Features

  • Procedural map generation: The game generates unique maps each time it is played, ensuring a fresh experience for players.
  • Top-down perspective: Players navigate through the game world from a top-down view, allowing for strategic planning and exploration.
  • Pathfinding algorithms: Utilizes Dijkstra and A* algorithms for efficient navigation of characters and entities within the game world.
  • Engaging gameplay: Offers an immersive gaming experience with challenging obstacles, enemies, and objectives.

Technologies Used

  • Unity Game Engine
  • C#

Installation

  1. Clone the repository to your local machine.
  2. Open the project in Unity.
  3. Build and run the game in your desired platform.

Usage

  • Use the arrow keys or WASD keys to move the character.
  • Explore the procedurally generated map.
  • Encounter obstacles and enemies while navigating through the world.
  • Utilize pathfinding algorithms to plan optimal routes.

Contributing

We welcome contributions from the community. Please fork the repository, make your changes, and submit a pull request for review.

Contact

For any inquiries or support, please contact Mohamed Amine Bahassou or Hodaifa ECHFFANI.

Authors

  • Bahassou Mohamed Amine
  • Hodaifa Echffani

Feedback

Your feedback is valuable to us! Please feel free to submit any feedback or report issues.

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This project is a 2D top-down game featuring procedural map generation, as well as pathfinding algorithms such as Dijkstra and A* (A star). The game provides an immersive experience with dynamically generated maps and challenging navigation scenarios.

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