This project is a 2D top-down game featuring procedural map generation, as well as pathfinding algorithms such as Dijkstra and A* (A star). The game provides an immersive experience with dynamically generated maps and challenging navigation scenarios.
- Procedural map generation: The game generates unique maps each time it is played, ensuring a fresh experience for players.
- Top-down perspective: Players navigate through the game world from a top-down view, allowing for strategic planning and exploration.
- Pathfinding algorithms: Utilizes Dijkstra and A* algorithms for efficient navigation of characters and entities within the game world.
- Engaging gameplay: Offers an immersive gaming experience with challenging obstacles, enemies, and objectives.
- Unity Game Engine
- C#
- Clone the repository to your local machine.
- Open the project in Unity.
- Build and run the game in your desired platform.
- Use the arrow keys or WASD keys to move the character.
- Explore the procedurally generated map.
- Encounter obstacles and enemies while navigating through the world.
- Utilize pathfinding algorithms to plan optimal routes.
We welcome contributions from the community. Please fork the repository, make your changes, and submit a pull request for review.
For any inquiries or support, please contact Mohamed Amine Bahassou or Hodaifa ECHFFANI.
- Bahassou Mohamed Amine
- Hodaifa Echffani
Your feedback is valuable to us! Please feel free to submit any feedback or report issues.