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Releases: MaximumADHD/Roblox-Studio-Mod-Manager

Quality of life fixes

03 Mar 04:38
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  • Program is now 64-bit only, as Roblox Studio no longer supports 32-bit.
  • Launching from the website works properly again!
  • Fixed a bug where reverting to an old version wasn't being saved correctly in the program's state when launching.
  • (Internal) The state file is sorted alphabetically now, so it's prettier to look at and read.
  • (Internal) Cleaned up some old unused stuff.

Just some housekeeping to remove dead features.

02 Nov 21:07
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  • Removed the class icon editor since the spritesheet isn't used anymore.
  • Removed the channel selector since Roblox has locked down all channels except for production 😔

Changes as of April 6th, 2023

06 Apr 22:36
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  • MASSIVELY optimized the bootstrapper output. Installation and updates should now run at least 10x faster!
  • Added versioning to the application based on releases distributed here. If your build goes out of date, you'll be prompted to download the newest release.

Changes as of March 13th

13 Mar 20:57
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Mostly just upkeep.

Minor tweaks and revisions

Build Channel Support

24 Aug 23:27
a15ac00
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This release upgrades how builds are selected and fetched to use Roblox's newer build channel protocol, and fixes some bugs that were causing studio to crash. If it's still crashing for you, try copying any SourceSansPro-*.ttf files in studio's directory over to the content/fonts folder.

The Channel dropdown replaces the following Branch dropdown options:

  • roblox is now zLive
  • sitetest1.robloxlabs is now zCanary
  • sitetest2.robloxlabs is now zIntegration

Custom channel names can be written into the dropdown to check for existing builds there.
I have added zQtitanStudioRelease as an option since that channel is being presented to some WindowsStudio64 users.

Remote configuration fetching.

19 Aug 19:18
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Because Roblox keeps botching any legible way for me to automatically deduce how to assemble builds of Roblox Studio, I have switched to a remote solution managed from this repository's Config folder. At some point I may even switch to something script-based to avoid hardcoding entirely, but for now this should suffice.

OAuth2Config.json and AppSettings.xml are also now pulled remotely, in case changes are made to either of them. In particular OAuth2Config needs to be a static file because Roblox started distributing branch-specific versions of the file on sitetest1 and sitetest2.

Fix extraction of OAuth2Config.json

09 Aug 16:38
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Fixes a new extraction error caused by Roblox's ever-consistent manifest files.

Fixed bug that was making StudioFonts extract incorrectly.

20 Apr 17:58
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v2022.4.20

Fixed bug that was making StudioFonts extract incorrectly.

Fix duplicate key exception.

20 Oct 17:29
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v2021.10.20

Fix duplicate key exception.