Releases: MaximumADHD/Roblox-Studio-Mod-Manager
Quality of life fixes
- Program is now 64-bit only, as Roblox Studio no longer supports 32-bit.
- Launching from the website works properly again!
- Fixed a bug where reverting to an old version wasn't being saved correctly in the program's state when launching.
- (Internal) The state file is sorted alphabetically now, so it's prettier to look at and read.
- (Internal) Cleaned up some old unused stuff.
Just some housekeeping to remove dead features.
- Removed the class icon editor since the spritesheet isn't used anymore.
- Removed the channel selector since Roblox has locked down all channels except for production 😔
Changes as of April 6th, 2023
- MASSIVELY optimized the bootstrapper output. Installation and updates should now run at least 10x faster!
- Added versioning to the application based on releases distributed here. If your build goes out of date, you'll be prompted to download the newest release.
Changes as of March 13th
Mostly just upkeep.
Minor tweaks and revisions
Build Channel Support
This release upgrades how builds are selected and fetched to use Roblox's newer build channel protocol, and fixes some bugs that were causing studio to crash. If it's still crashing for you, try copying any SourceSansPro-*.ttf
files in studio's directory over to the content/fonts
folder.
The Channel
dropdown replaces the following Branch
dropdown options:
roblox
is nowzLive
sitetest1.robloxlabs
is nowzCanary
sitetest2.robloxlabs
is nowzIntegration
Custom channel names can be written into the dropdown to check for existing builds there.
I have added zQtitanStudioRelease
as an option since that channel is being presented to some WindowsStudio64
users.
Remote configuration fetching.
Because Roblox keeps botching any legible way for me to automatically deduce how to assemble builds of Roblox Studio, I have switched to a remote solution managed from this repository's Config folder. At some point I may even switch to something script-based to avoid hardcoding entirely, but for now this should suffice.
OAuth2Config.json and AppSettings.xml are also now pulled remotely, in case changes are made to either of them. In particular OAuth2Config needs to be a static file because Roblox started distributing branch-specific versions of the file on sitetest1 and sitetest2.
Fix extraction of OAuth2Config.json
Fixes a new extraction error caused by Roblox's ever-consistent manifest files.
Fixed bug that was making StudioFonts extract incorrectly.
v2022.4.20 Fixed bug that was making StudioFonts extract incorrectly.
Fix duplicate key exception.
v2021.10.20 Fix duplicate key exception.