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Added files for MarlinUI for E3V2 DWIN
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thinkyhead committed Aug 22, 2021
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470 changes: 470 additions & 0 deletions Marlin/src/lcd/e3v2/marlinui/dwin_lcd.cpp

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302 changes: 302 additions & 0 deletions Marlin/src/lcd/e3v2/marlinui/dwin_lcd.h
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once

/********************************************************************************
* @file lcd/e3v2/marlinui/dwin_lcd.h
* @brief DWIN screen control functions
********************************************************************************/

#include <stdint.h>

#define RECEIVED_NO_DATA 0x00
#define RECEIVED_SHAKE_HAND_ACK 0x01

#define FHONE 0xAA

#define DWIN_SCROLL_UP 2
#define DWIN_SCROLL_DOWN 3

#if DISABLED(DWIN_MARLINUI_LANDSCAPE)
#define DWIN_WIDTH 272
#define DWIN_HEIGHT 480
#else
#define DWIN_WIDTH 480
#define DWIN_HEIGHT 272
#endif

// Picture ID
#define DWIN_Boot_Horiz 0
#define DWIN_Boot_Vert 1
#define DWIN_MarlinUI_Assets 2

/**
* 3-.0:The font size, 0x00-0x09, corresponds to the font size below:
* 0x00=6*12 0x01=8*16 0x02=10*20 0x03=12*24 0x04=14*28
* 0x05=16*32 0x06=20*40 0x07=24*48 0x08=28*56 0x09=32*64
*/
#define font6x12 0x00
#define font8x16 0x01
#define font10x20 0x02
#define font12x24 0x03
#define font14x28 0x04
#define font16x32 0x05
#define font20x40 0x06
#define font24x48 0x07
#define font28x56 0x08
#define font32x64 0x09

#define DWIN_FONT_MENU font10x20
#define DWIN_FONT_STAT font14x28
#define DWIN_FONT_HEAD font10x20
#define DWIN_FONT_ALERT font14x28

// Color
#define Color_White 0xFFFF
#define Color_Yellow 0xFF0F
#define Color_Error_Red 0xB000 // Error!
#define Color_Bg_Red 0xF00F // Red background color
#define Color_Bg_Window 0x31E8 // Popup background color
#define Color_Bg_Heading 0x3344 // Static Heading
#define Color_Bg_Blue 0x1125 // Dark blue background color
#define Color_Bg_Black 0x0841 // Black background color
#define Color_IconBlue 0x45FA // Lighter blue that matches icons/accents
#define Popup_Text_Color 0xD6BA // Popup font background color
#define Line_Color 0x3A6A // Split line color
#define Rectangle_Color 0xEE2F // Blue square cursor color
#define Percent_Color 0xFE29 // Percentage color
#define BarFill_Color 0x10E4 // Fill color of progress bar
#define Select_Color 0x33BB // Selected color

// Character matrix width x height
//#define LCD_WIDTH ((DWIN_WIDTH) / 8)
//#define LCD_HEIGHT ((DWIN_HEIGHT) / 12)

// ICON ID
#define BOOT_ICON 3 // Icon set file 3.ICO
#define ICON 4 // Icon set file 4.ICO

// MarlinUI Boot Icons
#define ICON_MarlinBoot 0
#define ICON_OpenSource 1
#define ICON_GitHubURL 2
#define ICON_MarlinURL 3
#define ICON_Copyright 4

// MarlinUI Icons
#define ICON_LOGO_Marlin 0
#define ICON_HotendOff 1
#define ICON_HotendOn 2
#define ICON_BedOff 3
#define ICON_BedOn 4
#define ICON_Fan0 5
#define ICON_Fan1 6
#define ICON_Fan2 7
#define ICON_Fan3 8
#define ICON_Halted 9
#define ICON_Question 10
#define ICON_Alert 11
#define ICON_RotateCW 12
#define ICON_RotateCCW 13
#define ICON_UpArrow 14
#define ICON_DownArrow 15
#define ICON_BedLine 16

#define ICON_AdvSet ICON_Language
#define ICON_HomeOff ICON_AdvSet
#define ICON_HomeOffX ICON_StepX
#define ICON_HomeOffY ICON_StepY
#define ICON_HomeOffZ ICON_StepZ
#define ICON_ProbeOff ICON_AdvSet
#define ICON_ProbeOffX ICON_StepX
#define ICON_ProbeOffY ICON_StepY
#define ICON_PIDNozzle ICON_SetEndTemp
#define ICON_PIDbed ICON_SetBedTemp

/*-------------------------------------- System variable function --------------------------------------*/

// Handshake (1: Success, 0: Fail)
bool DWIN_Handshake(void);

// Common DWIN startup
void DWIN_Startup(void);

// Set the backlight luminance
// luminance: (0x00-0xFF)
void DWIN_Backlight_SetLuminance(const uint8_t luminance);

// Set screen display direction
// dir: 0=0°, 1=90°, 2=180°, 3=270°
void DWIN_Frame_SetDir(uint8_t dir);

// Update display
void DWIN_UpdateLCD(void);

/*---------------------------------------- Drawing functions ----------------------------------------*/

// Clear screen
// color: Clear screen color
void DWIN_Frame_Clear(const uint16_t color);

// Draw a point
// color: point color
// width: point width 0x01-0x0F
// height: point height 0x01-0x0F
// x,y: upper left point
void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y);

// Draw a line
// color: Line segment color
// xStart/yStart: Start point
// xEnd/yEnd: End point
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);

// Draw a Horizontal line
// color: Line segment color
// xStart/yStart: Start point
// xLength: Line Length
inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) {
DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart);
}

// Draw a Vertical line
// color: Line segment color
// xStart/yStart: Start point
// yLength: Line Length
inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) {
DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1);
}

// Draw a rectangle
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xEnd/yEnd: lower right point
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);

// Draw a box
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xSize/ySize: box size
inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) {
DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1);
}

// Move a screen area
// mode: 0, circle shift; 1, translation
// dir: 0=left, 1=right, 2=up, 3=down
// dis: Distance
// color: Fill color
// xStart/yStart: upper left point
// xEnd/yEnd: bottom right point
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);

/*---------------------------------------- Text related functions ----------------------------------------*/

// Draw a string
// bShow: true=display background color; false=don't display background color
// size: Font size
// color: Character color
// bColor: Background color
// x/y: Upper-left coordinate of the string
// *string: The string
void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string);

class __FlashStringHelper;

inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) {
DWIN_Draw_String(bShow, size, color, bColor, x, y, (char *)title);
}

// Draw a positive integer
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of digits
// x/y: Upper-left coordinate
// value: Integer value
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value);

// Draw a floating point number
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of whole digits
// fNum: Number of decimal digits
// x/y: Upper-left point
// value: Float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value);

/*---------------------------------------- Picture related functions ----------------------------------------*/

// Draw JPG and cached in #0 virtual display area
// id: Picture ID
void DWIN_JPG_ShowAndCache(const uint8_t id);

// Draw an Icon
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);

// Unzip the JPG picture to a virtual display area
// n: Cache index
// id: Picture ID
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id);

// Unzip the JPG picture to virtual display area #1
// id: Picture ID
inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); }

// Copy area from virtual display area to current screen
// cacheID: virtual area number
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);

// Animate a series of icons
// animID: Animation ID up to 16
// animate: animation on or off
// libID: Icon library ID
// picIDs: Icon starting ID
// picIDe: Icon ending ID
// x/y: Upper-left point
// interval: Display time interval, unit 10mS
void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs,
uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval);

// Animation Control
// state: 16 bits, each bit is the state of an animation id
void DWIN_ICON_AnimationControl(uint16_t state);
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