Wildcard is a Virtual Reality (VR) application designed to enhance attention skills in individuals with Neurodevelopmental Disorders (NDD). This project leverages eye-tracking technology and immersive VR experiences to provide engaging and effective attention training exercises.
- Immersive VR Environment: Utilizes the Pico Neo3 Pro Eye headset for a fully immersive experience
- Eye-tracking Integration: Precisely tracks user focus and attention
- Multiple Training Activities: Includes Research, Story, and Exploration exercises
- Customizable Experiences: Different stories and scenarios to maintain engagement
- Real-time Feedback: Provides immediate visual and auditory cues to guide users
- VR Platform: Developed for Pico Neo3 Pro Eye
- Interaction Methods: Combines gaze, controller pointing, and button presses
- Unity Integration: Built using the Unity game engine
- Data Collection: Records performance metrics for analysis
- Usability: Achieved an average SUS score of 80.26, indicating good usability
- Performance: Observed consistent improvement in task completion times across sessions
- Visual Attention: Demonstrated improvement in Trail Making Test (TMT) scores for most participants
- Alberto Patti - Politecnico di Milano
- Francesco Vona - Politecnico di Milano
- Anna Barberio - Politecnico di Milano
- Marco Domenico Buttiglione - Politecnico di Milano
- Ivan Crusco - Politecnico di Milano
- Marco Mores - Fraternità e Amicizia Soc. Coop. Soc. Onlus
- Franca Garzotto - Politecnico di Milano
Best Paper Award - 18th International Conference on Universal Access in Human-Computer Interaction (UAHCI 2024)
This work is partially funded by TIM S.p.A. through its UniversiTIM granting program. This project was developed in collaboration between Politecnico di Milano and the Fraternità e Amicizia Società Cooperativa Sociale Onlus.
For more detailed information, please refer to our paper and the video presentation.
Patti, A., Vona, F., Barberio, A., Buttiglione, M.D., Crusco, I., Mores, M., & Garzotto, F. (2024). Training Attention Skills in Individuals with Neurodevelopmental Disorders Using Virtual Reality and Eye-Tracking Technology. In Universal Access in Human-Computer Interaction. Springer Nature Switzerland. DOI: 10.1007/978-3-031-60881-0_23