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MapleStory server emualtor written in C#

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MapleGame

MapleStory server emualtor written in C#, currently on V1.11

Features list:
Login Server (channels, characters, pins, pics, etc..)
Characters (movements, attacks, skills, inventory and so on)
Mobs (everything)
NPCs (everything, codable)
Reactors (only the ones that breaks with normal attacks, I have no idea how the others work)
Quests (everything, codable)
Portals (everything, codable)
Shops
Storage
Misc (item cosumes, scrolls, serveral cash items, skill books, potentials, cubes)
Buddy List
Cash Shop (packeges, cash inventory, wish list, basically everything besides gifts)
Supports multi-worlds, each channel can be hosted on a different machine
Some source tools as the packet recorder
Player and admin commands

Some notes: As for the NPCs, quests and portals, nothing is coded actually, each one have only one example
I didn't code any skills/buffs since v0.75, because in later versions they're completely changed
Some of the features I coded on previous versions of the game, so they're working but the packets aren't updated (such as buffs)
There is a new bug with equiping cash items, haven't touched it yet

Credits:
LokiMS original developers, Moo, Rob and Emilyx3
OdinMS developers that I learned a lot from their code, mostly about how stuff works.
Hendi48 helped me a LOT, really everytime I needed
Diamondo25 also helped me with a lot of things
Some source that I took packets from (moople, xeonms, lithium)

Tools for MCDB:
Hendi's WZ explorer - http://subversion.assembla.com/svn/WZExplorer/
My MCDBTool - https://hostr.co/Exs7vZohFnpQ
Note: use both for all the tables MapleGame uses.

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MapleStory server emualtor written in C#

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