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This change fixes halflife issue ValveSoftware/halflife#2196 by embedding the particle manager in the client library. It also fixes compatibility issues caused by optimizations applied to the Vector type.
Reworked particle memory management to allow far more particles to be allocated before crashing by running out of memory (previous limit was around 100 particles at the same time, new limit closer to 1 million). Fixes halflife ValveSoftware/halflife#1447
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I think it might be a good idea to add Solokiller's particle manager from his repo here
From reading the changelog here https://github.com/SamVanheer/halflife-updated/blob/master/FULL_CHANGELOG.md it seems like the his is far more efficient and will allow for far more particles to be allocated?
The text was updated successfully, but these errors were encountered: