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Procedural stochastic texturing [$65] #228
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Here's a WebGL implementation of this technique: https://benedikt-bitterli.me/histogram-tiling/ |
hm, I wonder if it's possible to limit rotation and have customizable regular offset of the pattern to make this work with patterns like bricks |
Dade916
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Aug 26, 2020
…Tiling (aka Procedural stochastic texturing, issue #228)
I have the first working version: https://forums.luxcorerender.org/viewtopic.php?f=5&t=2516 |
The support should be now complete. |
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for true seamless mapping of repetitive surfaces.
https://blogs.unity3d.com/2019/02/14/procedural-stochastic-texturing-in-unity/
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