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Procedural stochastic texturing [$65] #228

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lacilaci opened this issue Aug 17, 2019 · 4 comments
Closed

Procedural stochastic texturing [$65] #228

lacilaci opened this issue Aug 17, 2019 · 4 comments
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@lacilaci
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lacilaci commented Aug 17, 2019

for true seamless mapping of repetitive surfaces.

https://blogs.unity3d.com/2019/02/14/procedural-stochastic-texturing-in-unity/


Did you fix this issue? Go claim the $65 bounty on Bountysource.

@Theverat
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Theverat commented Jul 9, 2020

Here's a WebGL implementation of this technique: https://benedikt-bitterli.me/histogram-tiling/

@lacilaci
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lacilaci commented Jul 9, 2020

hm, I wonder if it's possible to limit rotation and have customizable regular offset of the pattern to make this work with patterns like bricks

@Dade916 Dade916 changed the title Procedural stochastic texturing Procedural stochastic texturing [$50] Jul 12, 2020
@Dade916 Dade916 added the bounty label Jul 12, 2020
@Dade916 Dade916 changed the title Procedural stochastic texturing [$50] Procedural stochastic texturing [$65] Jul 14, 2020
Dade916 added a commit that referenced this issue Aug 26, 2020
…Tiling (aka Procedural stochastic texturing, issue #228)
@Dade916 Dade916 self-assigned this Aug 26, 2020
Dade916 added a commit that referenced this issue Aug 27, 2020
@Dade916
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Dade916 commented Aug 27, 2020

I have the first working version: https://forums.luxcorerender.org/viewtopic.php?f=5&t=2516

@Dade916
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Dade916 commented Aug 30, 2020

The support should be now complete.

@Dade916 Dade916 closed this as completed Aug 30, 2020
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