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fix(deps): update rust crate wgpu to 0.20.0 #43

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@renovate renovate bot commented May 5, 2024

This PR contains the following updates:

Package Type Update Change
wgpu (source) dependencies minor 0.19.3 -> 0.20.0

Release Notes

gfx-rs/wgpu (wgpu)

v0.20.1

Compare Source

This release included v0.21.0 of wgpu-core and wgpu-hal, due to breaking changes needed to solve vulkan validation issues.

Bug Fixes

This release fixes the validation errors whenever a surface is used with the vulkan backend. By @​cwfitzgerald in #​5681.

General
Metal
Vulkan
  • Fix enablement of subgroup ops extension on Vulkan devices that don't support Vulkan 1.3. By @​cwfitzgerald in #​5624.
GLES / OpenGL
  • Fix regression on OpenGL (EGL) where non-sRGB still used sRGB #​5642
Naga
  • Work around shader consumers that have bugs handling switch statements with a single body for all cases. These are now written as do {} while(false); loops in hlsl-out and glsl-out. By @​Imberflur in #​5654
  • In hlsl-out, defer continue statements in switches by setting a flag and breaking from the switch. This allows such constructs to work with FXC which does not support continue within a switch. By @​Imberflur in #​5654

v0.20.0

Compare Source

Major Changes
Pipeline overridable constants

Wgpu supports now pipeline-overridable constants

This allows you to define constants in wgsl like this:

override some_factor: f32 = 42.1337; // Specifies a default of 42.1337 if it's not set.

And then set them at runtime like so on your pipeline consuming this shader:

// ...
fragment: Some(wgpu::FragmentState {
    compilation_options: wgpu::PipelineCompilationOptions {
        constants: &[("some_factor".to_owned(), 0.1234)].into(), // Sets `some_factor` to 0.1234.
        ..Default::default()
    },
    // ...
}),
// ...

By @​teoxoy & @​jimblandy in #​5500

Changed feature requirements for timestamps

Due to a specification change write_timestamp is no longer supported on WebGPU.
wgpu::CommandEncoder::write_timestamp requires now the new wgpu::Features::TIMESTAMP_QUERY_INSIDE_ENCODERS feature which is available on all native backends but not on WebGPU.

By @​wumpf in #​5188

Wgsl const evaluation for many more built-ins

Many numeric built-ins have had a constant evaluation implementation added for them, which allows them to be used in a const context:

abs, acos, acosh, asin, asinh, atan, atanh, cos, cosh, round, saturate, sin, sinh, sqrt, step, tan, tanh, ceil, countLeadingZeros, countOneBits, countTrailingZeros, degrees, exp, exp2, floor, fract, fma, inverseSqrt, log, log2, max, min, radians, reverseBits, sign, trunc

By @​ErichDonGubler in #​4879, #​5098

New native-only wgsl features
Subgroup operations

The following subgroup operations are available in wgsl now:

subgroupBallot, subgroupAll, subgroupAny, subgroupAdd, subgroupMul, subgroupMin, subgroupMax, subgroupAnd, subgroupOr, subgroupXor, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupBroadcastFirst, subgroupBroadcast, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor

Availability is governed by the following feature flags:

  • wgpu::Features::SUBGROUP for all operations except subgroupBarrier in fragment & compute, supported on Vulkan, DX12 and Metal.
  • wgpu::Features::SUBGROUP_VERTEX, for all operations except subgroupBarrier general operations in vertex shaders, supported on Vulkan
  • wgpu::Features::SUBGROUP_BARRIER, for support of the subgroupBarrier operation, supported on Vulkan & Metal

Note that there currently some differences between wgpu's native-only implementation and the open WebGPU proposal.

By @​exrook and @​lichtso in #​5301

Signed and unsigned 64 bit integer support in shaders.

wgpu::Features::SHADER_INT64 enables 64 bit integer signed and unsigned integer variables in wgsl (i64 and u64 respectively).
Supported on Vulkan, DX12 (requires DXC) and Metal (with MSL 2.3+ support).

By @​atlv24 and @​cwfitzgerald in #​5154

New features
General
  • Implemented the Unorm10_10_10_2 VertexFormat by @​McMackety in #​5477
  • wgpu-types's trace and replay features have been replaced by the serde feature. By @​KirmesBude in #​5149
  • wgpu-core's serial-pass feature has been removed. Use serde instead. By @​KirmesBude in #​5149
  • Added InstanceFlags::GPU_BASED_VALIDATION, which enables GPU-based validation for shaders. This is currently only supported on the DX12 and Vulkan backends; other platforms ignore this flag, for now. By @​ErichDonGubler in #​5146, #​5046.
    • When set, this flag implies InstanceFlags::VALIDATION.
    • This has been added to the set of flags set by InstanceFlags::advanced_debugging. Since the overhead is potentially very large, the flag is not enabled by default in debug builds when using InstanceFlags::from_build_config.
    • As with other instance flags, this flag can be changed in calls to InstanceFlags::with_env with the new WGPU_GPU_BASED_VALIDATION environment variable.
  • wgpu::Instance can now report which wgpu::Backends are available based on the build configuration. By @​wumpf #​5167
    -wgpu::Instance::any_backend_feature_enabled()
    +!wgpu::Instance::enabled_backend_features().is_empty()
  • Breaking change: wgpu_core::pipeline::ProgrammableStageDescriptor is now optional. By @​ErichDonGubler in #​5305.
  • Features::downlevel{_webgl2,}_features was made const by @​MultisampledNight in #​5343
  • Breaking change: wgpu_core::pipeline::ShaderError has been moved to naga. By @​stefnotch in #​5410
  • More as_hal methods and improvements by @​JMS55 in #​5452
    • Added wgpu::CommandEncoder::as_hal_mut
    • Added wgpu::TextureView::as_hal
    • wgpu::Texture::as_hal now returns a user-defined type to match the other as_hal functions
Naga
  • Allow user to select which MSL version to use via --metal-version with Naga CLI. By @​pcleavelin in #​5392
  • Support arrayLength for runtime-sized arrays inside binding arrays (for WGSL input and SPIR-V output). By @​kvark in #​5428
  • Added --shader-stage and --input-kind options to naga-cli for specifying vertex/fragment/compute shaders, and frontend. by @​ratmice in #​5411
  • Added a create_validator function to wgpu_core Device to create naga Validators. By @​atlv24 #​5606
WebGPU
GLES / OpenGL
Metal
DX12
Other performance improvements
  • Simplify and speed up the allocation of internal IDs. By @​nical in #​5229
  • Use memory pooling for UsageScopes to avoid frequent large allocations. by @​robtfm in #​5414
  • Eager release of GPU resources comes from device.trackers. By @​bradwerth in #​5075
  • Support disabling zero-initialization of workgroup local memory in compute shaders. By @​DJMcNab in #​5508
Documentation
Bug Fixes
General
  • Fix serde feature not compiling for wgpu-types. By @​KirmesBude in #​5149
  • Fix the validation of vertex and index ranges. By @​nical in #​5144 and #​5156
  • Fix panic when creating a surface while no backend is available. By @​wumpf #​5166
  • Correctly compute minimum buffer size for array-typed storage and uniform vars. By @​jimblandy #​5222
  • Fix timeout when presenting a surface where no work has been done. By @​waywardmonkeys in #​5200
  • Fix registry leaks with de-duplicated resources. By @​nical in #​5244
  • Fix linking when targeting android. By @​ashdnazg in #​5326.
  • Failing to set the device lost closure will call the closure before returning. By @​bradwerth in #​5358.
  • Fix deadlocks caused by recursive read-write lock acquisitions #​5426.
  • Remove exposed C symbols (extern "C" + [no_mangle]) from RenderPass & ComputePass recording. By @​wumpf in #​5409.
  • Fix surfaces being only compatible with first backend enabled on an instance, causing failures when manually specifying an adapter. By @​Wumpf in #​5535.
Naga
  • In spv-in, remove unnecessary "gl_PerVertex" name check so unused builtins will always be skipped. Prevents validation errors caused by capability requirements of these builtins #​4915. By @​Imberflur in #​5227.
  • In spv-out, check for acceleration and ray-query types when enabling ray-query extension to prevent validation error. By @​Vecvec in #​5463
  • Add a limit for curly brace nesting in WGSL parsing, plus a note about stack size requirements. By @​ErichDonGubler in #​5447.
  • In hlsl-out, fix accesses on zero value expressions by generating helper functions for Expression::ZeroValue. By @​Imberflur in #​5587.
  • Fix behavior of extractBits and insertBits when offset + count overflows the bit width. By @​cwfitzgerald in #​5305
  • Fix behavior of integer clamp when min argument > max argument. By @​cwfitzgerald in #​5300.
  • Fix TypeInner::scalar_width to be consistent with the rest of the codebase and return values in bytes not bits. By @​atlv24 in #​5532.
GLES / OpenGL
  • GLSL 410 does not support layout(binding = ...), enable only for GLSL 420. By @​bes in #​5357
  • Fixes for being able to use an OpenGL 4.1 core context provided by macOS with wgpu. By @​bes in #​5331.
  • Fix crash when holding multiple devices on wayland/surfaceless. By @​ashdnazg in #​5351.
  • Fix first_instance getting ignored in draw indexed when ARB_shader_draw_parameters feature is present and base_vertex is 0. By @​valaphee in #​5482
Vulkan
  • Set object labels when the DEBUG flag is set, even if the VALIDATION flag is disabled. By @​DJMcNab in #​5345.
  • Add safety check to wgpu_hal::vulkan::CommandEncoder to make sure discard_encoding is not called in the closed state. By @​villuna in #​5557
  • Fix SPIR-V type capability requests to not depend on LocalType caching. By @​atlv24 in #​5590
  • Upgrade ash to 0.38. By @​MarijnS95 in #​5504.
Tests
  • Fix intermittent crashes on Linux in the multithreaded_compute test. By @​jimblandy in #​5129.
  • Refactor tests to read feature flags by name instead of a hardcoded hexadecimal u64. By @​atlv24 in #​5155.
  • Add test that verifies that we can drop the queue before using the device to create a command encoder. By @​Davidster in #​5211

v0.19.4

Compare Source

Bug Fixes
General
  • Don't depend on bind group and bind group layout entry order in backends. This caused incorrect severely incorrect command execution and, in some cases, crashes. By @​ErichDonGubler in #​5421.
  • Properly clean up all write_buffer/texture temporary resources. By @​robtfm in #​5413.
  • Fix deadlock in certain situations when mapping buffers using wgpu-profiler. By @​cwfitzgerald in #​5517
WebGPU

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