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Allow hidden surfaces to be selected #365

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nukeandbeans opened this issue Jun 10, 2022 · 1 comment · Fixed by #349
Closed

Allow hidden surfaces to be selected #365

nukeandbeans opened this issue Jun 10, 2022 · 1 comment · Fixed by #349

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@nukeandbeans
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This would allow any surfaces with the Visible flag set to off, to be selectable in surface mode. By default, if any surfaces have Visible set to off, you would have to select the entire brush and set the flags for the entire thing. This would be a small workflow improvement, and possibly a small time saver.

@nukeandbeans nukeandbeans self-assigned this Jun 10, 2022
nukeandbeans pushed a commit to nukeandbeans/realtime-CSG-for-unity that referenced this issue Jun 10, 2022
@Janooba
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Janooba commented Jun 13, 2022

Confirmed working in #349 using 2019.4.31f1 and 2020.3.35f1

Zallist pushed a commit to Zallist/realtime-CSG-for-unity that referenced this issue Sep 23, 2022
FriskTheFallenHuman pushed a commit to FriskTheFallenHuman/RealtimeCSG that referenced this issue Jan 30, 2023
Co-authored-by: Zallist <Zallist@gmail.com>
Co-authored-by: Gawi <95928592+Gawidev@users.noreply.github.com>

* Update Window.mat and Window.png to support proper transparency and specularity.
* Fixes LogicalError#323
* Fixes LogicalError#355
* Fixes LogicalError#350
* Fixes LogicalError#319
* Fixes LogicalError#320
* Fixes LogicalError#354
* Fixes LogicalError#356
* Fixes LogicalError#365
* Fixes LogicalError#366
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2 participants