This mod has been rebuilt from the ground up, including...
- Simplified code!
- More compatibility with other mods!
- Now works in Civilisation and Space stage!
How this all was managed was in detouring another function that the main original detoured function called. It will look at which sort of creature the main function will be using, and changes the "visible" creature type to tribal (valued as 5) if the creature type is civilian (valued as 6) or higher.
As a result of the mod being based on a completely fresh project (CaptainVoiceDiversity_v2 folder in the repo), the cheat CVDEnableDebug
is not included in this version of the mod. Also, if you are interested in how the mod's code originally worked, look at the folder Captain Voice Diversity in the repository as a reference. Its code will not be included in this release either.
Patch Notes
- Simplified codebase to improve compatibility with other mods interacting with creature voices. (Project folder: CaptainVoiceDiversity_v2)
- Removed cheat
CVDEnableDebug
. - Updated
dllsBuild
from2.5.230
to2.5.277
inModInfo.xml
. - Updated mod name to
Captain Voice Diversity v2.0
inModInfo.xml
ModInfo.xml
will now installCaptainVoiceDiversity_v2.dll
instead ofCaptain Voice Diversity.dll
. The old dll will be removed when you install this version, and replaced with the new.
If you have any questions or bug reports, don't hesitate to tell me on Discord or GitHub! Discord: tenderi4