Created for the Winter N64 Style Graphics Jam - itch.io.
I tried my best to emulated a point and click game with pre-rendered background. Of course, everything is real time 3D and the illusion can be brake during cinematic, but for a first experience, I think I done OK.
It was more a project to learn, so I tried to keep thing simple. I ended up oversimplified the game when I caught COVID. My intention were to add a lots of mini-game when combining object but I was to tired for that.
Warning: your graphic card must be compatible with Vulkan Api to run the game
W A S D
to move (I used physical key input, so if it's W on QWERTY Layout(American), you can use Z on AZERTY Layout(French))
Tab
or i
open inventory
space
to interact with environment
escape
to pause
Left Stick
and D-PAD
to move
Top Action
, Xbox Y
, Sony Triangle
, Nintendo X
to open inventory
A
to interact with environment
Start
to pause
The game was made using Godot 4 Beta-7
and Godot 4 Beta-8
, beside some crash caused by the AnimationPlayer, the development was pretty straight forward.
Model were made with Blender 3.3
and it's like the first time I model thing for a game, so I surely did a lot of thing wrong,
https://opengameart.org/content/seamless-snow-texture-0
"Estimable" by Patrick De Arteaga
Freesound - "Shovel - Sand/Gravel/Snow" by Bricklover
Freesound - "Coffee machine.m4a" by sofiamadeira
Freesound - "Analog Alarm Clock" by bone666138
Freesound - "MaleSnore_Raw_bip.wav" by passAirmangrace
Freesound - "opening_closing_fridge.aiff" by KlankOntwerp
Freesound - "Success Jingle" by Kastenfrosch
All shaders when taken from