Skip to content
View LeoSery's full-sized avatar

Highlights

  • Pro

Block or report LeoSery

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
LeoSery/README.md

💫 About Me

Hi there 👋

I'm a fifth-year game programming student at Ynov Campus Bordeaux, passionate about developing games. I'm making games in C++ and C# using Unity3D and Unreal Engine 5 in school and hobbies. I enjoy engine programming and tools development—these are the fields where I aim to build my career!

🎯 Currently Learning

I'm diving into engine development, exploring low-level programming with C++, Vulkan for graphics, ImGui for tooling and HLSL/GLSL for shaders. Excited to build tools and optimize game engines from scratch!

🚀 Featured Projects

Frost Engine My first custom game engine built with C++ and OpenGL - View Repository | View Documentation

Game of Life 3D 3D implementation of Conway's Game of Life with interactive controls - View Repository | Download Demo

Procedural Terrain Dynamic chunk-based terrain generator with multi-threaded generation - View Repository | Watch demo video

💼 Experience

  • 📚 Master's in Game Programming - Bordeaux Ynov Campus (2020-Present)
  • 💻 Work-study serious game developer - SimforHealth (2023-Present)

🌐 Socials

LinkedIn Website X YouTube itch.io

⚡️ Work Tools

Unity Unreal Engine Visual Studio Rider

💻 Tech Stack

🎮 Game Development

C# Unity Unreal Engine

🔧 Systems Programming

C++ Vulkan HLSL

📫 Get In Touch

I'm currently looking for opportunities in game engine development and tools programming. Feel free to reach out if you'd like to collaborate or have any questions!

Portfolio Email

Pinned Loading

  1. FrostEngine--OpenGL-2024 FrostEngine--OpenGL-2024 Public

    FROST is a 2D game engine based on the ECS principle and using a rendering engine made with OpenGL.

    C++ 2 1

  2. Conway-s-Game-of-Life-3D--Unity6-2024 Conway-s-Game-of-Life-3D--Unity6-2024 Public

    3D version of Conway's Game of Life in Unity 6. Features interactive cubic grid, real-time cell manipulation, and optimizations for large-scale simulations.

    C# 1

  3. Project-Poladroide--UnrealEngine5-2024 Project-Poladroide--UnrealEngine5-2024 Public

    This game is a student project representing a 20-minute slice concept of a game made to validate a master's degree in game development.

    C++ 5

  4. ProceduralTerrainGeneration--UnrealEngine5-2024 ProceduralTerrainGeneration--UnrealEngine5-2024 Public

    A procedural terrain generation system with dynamic chunk loading and optimized mesh generation using Perlin noise in Unreal Engine 5.

    C++ 4 2

  5. Boids--UnrealEngine5-2025 Boids--UnrealEngine5-2025 Public

    A highly optimized flocking behavior simulation system implemented in Unreal Engine 5 using C++. This project recreates the classic "boids" algorithm by Craig Reynolds.

    C++

  6. GameDev-Experiments--Cpp-2025 GameDev-Experiments--Cpp-2025 Public

    Collection of small experiments realized while exploring game and engine development. A centralized space for my various learning tests and technical discoveries.

    C++