I'm a fifth-year game programming student at Ynov Campus Bordeaux, passionate about developing games. I'm making games in C++ and C# using Unity3D and Unreal Engine 5 in school and hobbies. I enjoy engine programming and tools development—these are the fields where I aim to build my career!
I'm diving into engine development, exploring low-level programming with C++, Vulkan for graphics, ImGui for tooling and HLSL/GLSL for shaders. Excited to build tools and optimize game engines from scratch!
My first custom game engine built with C++ and OpenGL - View Repository | View Documentation
3D implementation of Conway's Game of Life with interactive controls - View Repository | Download Demo
Dynamic chunk-based terrain generator with multi-threaded generation - View Repository | Watch demo video
- 📚 Master's in Game Programming - Bordeaux Ynov Campus (2020-Present)
- 💻 Work-study serious game developer - SimforHealth (2023-Present)
I'm currently looking for opportunities in game engine development and tools programming. Feel free to reach out if you'd like to collaborate or have any questions!