Cataclysm DDA Graphical_Overmap mod
Gives the overmap a graphical overhaul
Last updated 2020-1-6
- Backup your files.
- If your build is between #9942 and #10116 make sure to remove 'fonts.json' from data/mods/graphical_overmap.
- Download the ZIP.
- Extract to your Cataclysm game folder. Keep in mind this will overwrite your 'config/fonts.json' file so If you have previously made changes to it you will need to back them up first and modify it manually.
- In graphics options make sure the overmap font width/height/size are all set to "16" then restart.
- I would advise disabling the 5x5 location map in the sidebar, as it becomes unreadable by using this mod. Press } to access sidebar options and choose either 'labels' (using the Location Alt panel instead of Location) or 'labels-narrow'.
- For a more muted palette to increase readability move 'base_colors.json' from data/mods/Graphical_Overmap into your /config folder and overwrite. The crossroads with manhole (road_nesw_manhole) actually uses the dark_gray (60,60,60) from this palette, so may look slightly off if you are using a different dark_gray.
- MAJOR: The overmap description box is completely black due to the overmap font size being different to the standard font, unfortunately there's nothing I can do about this until it's fixed.
- MAJOR: Having to go through the installation every update isn't ideal.
- MAJOR: Mod doesn't work for people using cyrillic script or diacritic glyphs.
- MAJOR: You may have problems (usually color based) when running this on anything but Windows.
- MINOR: The arbitrary symbol I have used to represent each icon will appear at the top of the sidebar on the overmap screen when the tile is selected.
- MINOR: Some locations are hidden in forests. However, some of these have the symbol and colour of a forest, while their name reveals what they really are (eg. "cabin_aban1"). Not sure whether to make them look like forests or as their name suggests. So far have made them the symbol of their name, but green.
- MINOR: I know it's possible to change dirt roads, although getting the angles right confused me so I left it for now.
Happy cartography,
@Larwick